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  BoundBox problems or doubts  (Read 612 times)
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Offline baldacim

Senior Newbie





« Posted 2011-05-04 02:56:03 »

I'm trying to make a boundbox for a model tacking the ends of the coordinates x, y and z of the original model. But when I apply transformations such as scale and translate the world coordinates of the object change but the bound box remains the same, how do I apply these transformations in boundbox too?? Could someone give me an idea how to make a boundbox 3D coordinates?

Thanks
Offline gouessej

JGO Ninja


Medals: 33
Projects: 1


TUER


« Reply #1 - Posted 2011-05-04 13:43:06 »

Look at the implementation of bounding boxes in existing engines. They store the transforms so that when the model is changed, when a transformation is applied on a model, its bounding box is updated too.

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