Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (121)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  JPanel Draw JLabel on left  (Read 1027 times)
0 Members and 1 Guest are viewing this topic.
Offline roland
« Posted 2011-04-06 10:01:32 »

Hi, I have a panel, with layout: BoxLayout(panel, BoxLayout.Y_AXIS)
It works fine except that the labels and buttons are drawn in the centre whereas I'd like to draw them on the left.
How can I fix this?
Thanks  Smiley
Offline BoBear2681

JGO Coder


Medals: 19



« Reply #1 - Posted 2011-04-06 15:57:46 »

Use nested panels.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
import java.awt.*;
import javax.swing.*;

public class PanelTest {

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                // Equivalent to a JPanel with BoxLayout on y-axis.
                Box box = Box.createVerticalBox();
                box.add(new JLabel("Hello world"));
                box.add(new JButton("Click Me"));
                box.add(new JLabel("I'm another label"));
                box.add(new JButton("Don't click me!!!"));
                JPanel container = new JPanel(new BorderLayout());
                container.add(box, BorderLayout.LINE_START);
                JFrame frame = new JFrame();
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setContentPane(container);
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

}
Offline roland
« Reply #2 - Posted 2011-04-07 03:22:54 »

Thanks BoBear2681  Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

theagentd (20 views)
2014-10-25 15:46:29

Longarmx (53 views)
2014-10-17 03:59:02

Norakomi (47 views)
2014-10-16 15:22:06

Norakomi (35 views)
2014-10-16 15:20:20

lcass (39 views)
2014-10-15 16:18:58

TehJavaDev (69 views)
2014-10-14 00:39:48

TehJavaDev (69 views)
2014-10-14 00:35:47

TehJavaDev (61 views)
2014-10-14 00:32:37

BurntPizza (74 views)
2014-10-11 23:24:42

BurntPizza (46 views)
2014-10-11 23:10:45
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!