kevglass
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Reply #150 - Posted
2011-08-04 17:41:58 » |
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Just released the next update: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
| v900
- Ninja Set - Jester Set - Death Set - Witch Doctor Set - Get Jimbob fixed - 3 new dungeons - 3 new towns - 7 new overland areas - Additional newbie area - Extra newbie dungeon to explore - Add poisonous weapons - Weaken spell - Focus spell - Anger spell - Drain spell - Add poisonous creatures - Deal with moving unknown skills/spells between game versions - Fix Skoticus name - Note that double shot requires custom arrows - 10 new resource items - 15 new weapons and armor - 25 new monsters - Fix back button on stash - Reduce memory footprint for images on Android |
Kev
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Z-Man
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Reply #151 - Posted
2011-08-09 03:18:13 » |
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Is there intentionally a white border on the right, and bottom of the game window? It doesn't always do it but most of the time I see a white border on both sizes of the game. Large size: LegendsOfYore 800x600.jpgNormal Size: LegendsOfYour Normal.jpgAssuming that LoY uses the same method for creating a JFrame and adding the Canvas to it as your Space Invaders tutorial I fixed it. It was a really simple fix actually, the problem was you were making the JFrame non-re-sizable after you called pack on it. So doing this fixed it. EDIT: I assume you use the same method because I was having the same bug with the Space Invaders tutorial. It at least fixes it for the tutorial, I have no way of knowing if this will work in LoY since there is no source for it  1 2
| container.setResizable(false); container.pack(); |
Also I'm just curious why you get the content pane of the JFrame, call setPrefferedSize() on the content pane and then add your canvas to to the content pane. I've never seen it done that way, is there advantages to that?
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kevglass
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Reply #152 - Posted
2011-08-09 07:48:21 » |
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Don't think its the same issue. As to why the tutorial is why it is, it's lost in the long distance thought past  Kev
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Games published by our own members! Check 'em out!
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kevglass
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Reply #153 - Posted
2011-08-11 20:41:25 » |
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The game has been uploaded loads, but instead of coding tonight I spent time creating my first ever video: http://youtu.be/95Zu42JAWT4Was a great way to get down time. Kev
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fruitmaze
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Reply #154 - Posted
2011-08-11 21:18:52 » |
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Nice video! I really like the graphics in your game. Close to perfect!
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ra4king
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Reply #155 - Posted
2011-08-12 03:39:18 » |
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Really nice video kev!
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kevglass
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Reply #156 - Posted
2011-08-12 11:49:06 » |
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Just working on a new coke and code site now  Kev
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kevglass
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Reply #157 - Posted
2011-08-17 13:03:17 » |
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Big news! Legends of Yore just reached 50,000 installs on Android Market!  Kev
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ra4king
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Reply #158 - Posted
2011-08-17 15:51:14 » |
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Great job Kevglass!
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kevglass
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Reply #159 - Posted
2011-08-25 09:04:18 » |
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Another milestone, hardly minecraft proportions but Legends just reached 10,000 users saving their game online!
Kev
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Games published by our own members! Check 'em out!
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ReBirth
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Reply #160 - Posted
2011-08-25 10:35:34 » |
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congratz! could it's me, the 10000th? because I created new save some hours ago 
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krasse
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Reply #161 - Posted
2011-08-25 13:03:45 » |
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Good job!
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kevglass
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Reply #162 - Posted
2011-09-06 09:41:29 » |
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Just uploaded v963 1 2 3 4 5 6 7 8 9
| - 22 new quests - 64 new items - 5 new treasure maps - Bug fixes - Make charge against monsters cleaner - Fix up description typos - New shopping interface - Rare display correction - Powder kegs tick repair |
Theres been a lot of other versions since I last posted on this thread. The change log is over here: http://www.legendsofyore.com/changelog.phpCheers, Kev
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princec
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Reply #164 - Posted
2011-09-06 10:39:12 » |
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Here come teh riches!!111!!! Cas 
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CommanderKeith
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Reply #165 - Posted
2011-09-06 13:40:26 » |
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Wowzers, that's a lot of players. Congrats!
You're one of the first one to crack the android market, and THE first JGO guy to conquer the iphone market
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kevglass
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Reply #166 - Posted
2011-09-06 22:04:48 » |
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Not sure I'd call either cracked or conquered, but it's progress at least.  Kev
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SimonH
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Reply #167 - Posted
2011-09-07 02:55:50 » |
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You deserve it! It's nice to see a game evolving like this. God knows I've wasted enough much time playing it...
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People make games and games make people
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kevglass
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Reply #168 - Posted
2011-10-02 22:47:28 » |
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There's been a lot of updates since I last posted, not least that I now charge on the desktop/applet the same way as on mobiles. I'm also giving non-game affecting perks to people who donate a bit more (dedicated statue, gravestone etc). Just added pets which are a lot of fun. One other interesting bit, I've just got GWT working to automatically convert Legends of Yore into a Java Script version using HTML Canvas: http://www.legendsofyore.com/jsThere's a lot more stuff, here's some change log for those interested: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57
| v995
- Pets - Fix dynamic locations bug - Only apply magic mods to somethings - Only load remote music if music is enabled - Area effects now count towards kill counts - Fix drag view - Add caching strategy on data store - Flying monsters can't fly over bars - Teleport traps get used up - Enforce single level room joining
v993
- Extra debug for init sound - Pirates don't keep charging for passage - Turn timer on field dressing - Brighter creepers - Mobile version gets quick slot keys - Fix black screen bug - Only show battery option when it's available - Make bats fly
v982
- Multi-item delete implemented - Fix cancel on count dialog - Fix dragging of items to empty space - Destroy torches with charge - Prevent items being placed in water and lava - Don't accept control input when a dialog is visible - Player database access more efficient - New more efficient path finding - Reduce aggro count - Dialog title display nicer - Fix iPad pixel errors - Space cursors out a bit on big screen - Auto-rotate on iPad supported - Fix smashing cracked walls
v979
- Dragging skills to quick slots - Dragging spells to quick slots - Fix dragging of items in contains - Halfed monsters in joined rooms - Sound off = vibrate off - Move left hand cursors a bit - Add secret dungeon number 3 - Lava Fish and Fire Fish - Lava Rod and Lava Fishing - Vibrate option - Disable monster info - Fix accidental passive attacks - Fix back from item info in stash - Back allows cancelling of fishing, digging, etc |
Kev
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fruitmaze
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Reply #169 - Posted
2011-10-03 08:24:50 » |
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One other interesting bit, I've just got GWT working to automatically convert Legends of Yore into a Java Script version using HTML Canvas: http://www.legendsofyore.com/jsWow thats nice! I haven't used GWT before, but was it difficult to convert it to JS?
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kevglass
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Reply #170 - Posted
2011-10-03 08:26:07 » |
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Honestly, no - it took a couple of evenings and most of the work was learning how to run GWT from the command line (I have the whole of Legends in ant builds).
Cheers,
Kev
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Roquen
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Reply #171 - Posted
2011-10-03 10:04:02 » |
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Food for thought: ascension & limited time items (avail. via donation)
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Roquen
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Reply #172 - Posted
2011-10-06 14:08:03 » |
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FYI: You're currently the "featured" roguelike at RogueBasin.
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kevglass
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Reply #173 - Posted
2011-10-07 21:55:06 » |
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Just uploaded the v1000 of Legends of Yore! To celebrate there's a special item in game that will only be there for a limited time!  Cheers, Kev
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kevglass
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Reply #174 - Posted
2011-11-01 13:11:50 » |
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Still progressing nicely on this, more platforms and the rest of the world is in progress. Got a mention in Edge magazine this month too!  Cheers, Kev
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SimonH
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Reply #175 - Posted
2011-11-01 14:01:12 » |
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Nice! Have you thought of angling for a mention on Indiegames?
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People make games and games make people
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kevglass
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Reply #176 - Posted
2011-11-01 14:04:11 » |
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Yeah, unfortunately TimW hasn't been able to get the game to play on his system he says.
Cheers,
Kev
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kevglass
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Reply #177 - Posted
2011-11-30 21:13:48 » |
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Just uploaded the next update: 1 2 3 4 5 6 7 8 9 10 11 12 13 14
| v1016
- Added 100+ items - Added 100+ monsters - Added 4 new dungeons - Added 2 new locations - Length of text line for item description extended - Line of sight checks reverted - Fix transparent background on unequippable items - Poison kills count for XP - Pet kills count for XP - Auto-pickup keys added - Make pets work around traps - Add rubber ducky |
Cheers, Kev
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ra4king
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Reply #178 - Posted
2011-11-30 21:18:45 » |
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Rubber Ducky!!!!
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kevglass
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Reply #179 - Posted
2011-12-28 14:14:19 » |
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v1033 has just been uploaded: 1 2 3 4 5 6 7
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- 3 new towns - 7 new areas - 5 new dungeons - Notch and hat added - Completed overworld map |
Getting towards the end now, on to the next game!  Cheers, Kev
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