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  Legends of Yore  (Read 44673 times)
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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #120 - Posted 2011-07-07 19:01:27 »

Kev, have you tried Realm of the Mad God? It is much different from your game, but has many of the same sprites. It reminded me of Legends of Yore.

See my work:
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Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #121 - Posted 2011-07-07 20:34:35 »

Kev, have you tried Realm of the Mad God? It is much different from your game, but has many of the same sprites. It reminded me of Legends of Yore.
Thats a pretty neat game there Eli

"Experience is what you get when you did not get what you wanted"
Offline Mike

JGO Wizard


Medals: 84
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Exp: 6 years


Java guru wanabee


« Reply #122 - Posted 2011-07-07 20:49:59 »

Ya, played it for half an hour, quite nice Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online kevglass

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Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #123 - Posted 2011-07-07 21:24:44 »

Yeah I've seen several games using the same base set of sprites - they're from Oryx as I'm sure you already know.

As with Legends of Yore though, the tile set has been extensively extended for the game in RoMG. Wondering if we could get them altogether in one large collection for future use.

Kev

Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #124 - Posted 2011-07-08 13:08:27 »

Did there used to be a fishing pole in 1 of the stores? I swear I used to see it in there and now I never do.

Do any of the stores change what they have? I feel like I used to see 1-2 more items I don't anymore


edit:
also sometimes when I am using the onscreen arrows on the iPhone,  the "center" version,  when I hit in the bottom right(about where the "right" version keys would be, I still seem to hit them? even though I can't see them?

Its like the "right version" buttons are still there in "center mode" but the right ones are invisible?

"Experience is what you get when you did not get what you wanted"
Online kevglass

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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #125 - Posted 2011-07-08 13:41:26 »

Fishing pole is still in the shops - gombard I think.

Stores don't change what they have.

I'll check into the on screen cursors things. Thanks for the feedback. You're the first person I know of that uses the "Center" cursors mode. Smiley

Kev

Offline namrog84

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Medals: 46
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Keep programming!


« Reply #126 - Posted 2011-07-08 16:10:02 »

Fishing pole is still in the shops - gombard I think.

Stores don't change what they have.

I'll check into the on screen cursors things. Thanks for the feedback. You're the first person I know of that uses the "Center" cursors mode. Smiley

Kev

I found I didn't like the center, I am using the "right" cursor mode right now.

I must say one of my most personal favorite feature is the fact that when I am at work I can play on my phone, but when I go home. I can play on my computer(shared saved)

I am always having issues trying to get internet connectivity things to work well. This seems to work perfect. Could you by chance when you have some free "tutorial writing" time,  is to maybe make a little tutorial or SCCE(short compileable code example) that utilizes the set/get you are using for your saves? if its not too much trouble, or perhaps a link to something close to your method? HTTP post/get? mysql direct access?


edit: I found the fishing pole, at the city you said
I could have swore it used to be in the newbie starting town


edit 2x:
You said that I am the first person to use the center thing that you know of.
Have you ever considered adding some sort of anonymous basic logging of functions used.
i.e.
That sends in data whenever they save.
how many players use keyboard vs point and click
which control, left/center/right do they use.
Probably the best statistic to look at, look at all the saves there are of the game.  Look at the highest point(level/area) they reach before it seems they stop playing(for more then a week or more?)  Then focus on adding more content/quests/faster level or something to that area.

I personally feel it slows down a lot around lvl 6 or 7.
Like there should be a quest from main town that has you go to another town, to "suggest/guide"(aka force) the player to explore more.

ingame statistics would be neat too.
how many monsters of each type slayed.
how many bosses you killed.
how many times died.
total money ever earned, highest money at one point, items sold,  gold found vs sales
how many times did you reach the end of the dungeon(is it always 7 levels deep?)

I know a lot of people love mini achievements, which could tie into those statistics and other areas.

"Experience is what you get when you did not get what you wanted"
Offline ReBirth
« Reply #127 - Posted 2011-07-11 01:46:26 »

Cool game, I like it Smiley
Did you draw the sprites by yourself? by what tool?

Offline Mike

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Medals: 84
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Exp: 6 years


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« Reply #128 - Posted 2011-07-11 17:16:07 »

Cool game, I like it Smiley
Did you draw the sprites by yourself? by what tool?

They are from Oryx:
http://www.oryxdesignlab.com/sprites/
http://forums.tigsource.com/index.php?topic=8970.0

I think this game deserves to be featured! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 78
Projects: 15


★★★★★


« Reply #129 - Posted 2011-07-11 18:09:30 »

I think this game deserves to be featured! Smiley
yup, but alas there are no more showcase moderators.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #130 - Posted 2011-07-12 02:11:12 »


They are from Oryx:
http://www.oryxdesignlab.com/sprites/
http://forums.tigsource.com/index.php?topic=8970.0

I think this game deserves to be featured! Smiley

Mike

Agreed. About that Oryx sprites, are they free to use? there's also Desktop Dungeons (another game that I love) sprites set.

Back to the game. I am already Lv11 Archer with awesome DEF point. Finished quests: kill zombies on graveyard, fishing 10 fishes and collect pelts, on what is city of the next quest?

Offline Mike

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Java guru wanabee


« Reply #131 - Posted 2011-07-12 08:44:41 »

About that Oryx sprites, are they free to use?

Yup, they are free to use Smiley

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Z-Man
« Reply #132 - Posted 2011-07-12 17:03:27 »

Great game Kev, it's eaten up a lot of my time Grin My only suggestion is maybe making it possible to hold down the buttons on the D-Pad because movement is a bit clunky otherwise, at least on the iPhone. Movement is great on the computer though, clicking works a lot better then tapping where you want to go. That's just my opinion.

Z-Man
Online kevglass

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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #133 - Posted 2011-07-19 13:37:19 »

Quote
yup, but alas there are no more showcase moderators.

Erg, whats the deal with that then.

Back from holiday - back to work on the game! Smiley

Kev

Offline kappa
« League of Dukes »

JGO Kernel


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★★★★★


« Reply #134 - Posted 2011-07-19 20:24:17 »

Erg, whats the deal with that then.

FEATURED Smiley
Offline Z-Man
« Reply #135 - Posted 2011-07-22 17:41:17 »

Is there intentionally a white border on the right, and bottom of the game window? It doesn't always do it but most of the time I see a white border on both sizes of the game.

Large size: LegendsOfYore 800x600.jpg
Normal Size: LegendsOfYour Normal.jpg
Online kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #136 - Posted 2011-07-22 17:48:34 »

Na, there isn't meant to be a border, I'll check into it.

Kev

Online kevglass

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Medals: 186
Projects: 24
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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #137 - Posted 2011-07-22 17:50:48 »

What java are you using to get that?

The canvas is pack()ed into the grame with a preferred dimension etc. So it should be snug.

Kev

Offline Z-Man
« Reply #138 - Posted 2011-07-22 17:57:40 »

What version of Java? Java 6 update 26. I have both the 32 and 64bit versions installed because not everything works with the 64bit version Cranky Maybe it has something to do with the fact that I have a 3rd part skin for windows, but I use a canvas, setPreferredSize(), and pack() too and don't have problems.
Offline teletubo
« League of Dukes »

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Medals: 48
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Exp: 8 years



« Reply #139 - Posted 2011-07-25 19:03:23 »

Hi Kev . I finally rooted my HTC Hero  persecutioncomplex and installed 2.3 and now I can play LoY .
I've played until level 10 so far, and I must say I had fun with it .

However, I have a suggestion for the beginning of the game . I've seen in the bestiary that there are a LOT of different monster types, but in the first dungeon (when player will decide if he keeps playing or just delete the game), you only present a skeleton, a slime and maybe another one that I don't remember.
Maybe it's just me, but I think it would be better to present some other monster types (even if they are basically skeletons but with a different sprite), for the benefit of the eye candy . It is kinda monotonous to go to thru 5 floors of the same tiles and same monster type .
In my opinion, you should spend a little more of your resources in this beginning to keep player enticed enough, and when he's already hooked you can safely save a bit of your resourcers and repeat more .
Right now you're doing exactly the opposite : when I left Aria (and had met 3 or 4 monster types) I've then encountered a lot of different enemies in a very short while .

Keep up and good luck !

Online kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #140 - Posted 2011-07-25 19:10:00 »

Absolutely, fair point - I've been fleshing out the early levels (adding fishing, digging and a set of new items for low levels) recently. My next task is to add a bunch of lower level quests and an extra place to explore in Aria for newbies.

Thanks for the useful feedback!

In other news, Chrome Webstore isn't too hard to work with:

https://chrome.google.com/webstore/detail/jcpcaannfbndnmddlihbbfinmkeopbhj

Kev

Offline Cero
« Reply #141 - Posted 2011-07-25 19:21:32 »

Kev, have you tried Realm of the Mad God? It is much different from your game, but has many of the same sprites. It reminded me of Legends of Yore.

should be featured for sure, its great

Online kevglass

JGO Kernel


Medals: 186
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #142 - Posted 2011-07-26 20:57:37 »

Now on the Blackberry Playbook via the Android Player:



There are limitations on the player but none of them effect Legends, everything is reported as working fine! Smiley

Kev

Offline Z-Man
« Reply #143 - Posted 2011-07-26 21:50:47 »

I have a suggestion. Currently it appears that there is a single key per floor in dungeons (unless I've missed something ) which is good except that you get stuck if the key gets deleted. Like when someone accidentally taps "Deatroy Bag" >_> or something... Then to be able to advance to the next floor you have to either go up a level or save, exit session, load the game and start the floor over. So my suggestion is maybe add some way to have another key generated or make the key un-deleteable or something to prevent this.

EDIT: Also on the iPhone the free Legends of Yore is at version 860, and the pre-upgraded Legends of Yore is still on version 821. Is that Apple being slow on the approval process?
Offline dishmoth
« Reply #144 - Posted 2011-07-27 08:14:01 »

Now on the Blackberry Playbook via the Android Player:

I can't play it on my toaster yet.
Get to work!

Online kevglass

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Medals: 186
Projects: 24
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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #145 - Posted 2011-07-27 08:28:20 »

Keys - take a power keg with you Smiley Or if you're a warrior learn the charge skill.

And yes, Apple are being slow ... waiting on the approval for the full version. Should be today.

Toaster and Calculator check...

Kev

Online kevglass

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Medals: 186
Projects: 24
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Coder, Trainee Pixel Artist, Game Reviewer


« Reply #146 - Posted 2011-07-27 19:51:24 »

First attempt at some box art:



Kev

Offline SpuTTer

Senior Duke


Medals: 1
Exp: 14 years


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« Reply #147 - Posted 2011-07-28 03:55:59 »

Kev, I like that box art, good work!

Sacramento Volleyball
"Whitty phrase goes here."
Offline CyanPrime
« Reply #148 - Posted 2011-07-29 20:34:05 »

Awesome game, man.  Grin
Online kevglass

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Medals: 186
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Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #149 - Posted 2011-08-01 15:03:03 »

Bit more box are while I try and get the next update ready:



Kev

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