Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3 4 ... 7
  ignore  |  Print  
  Legends of Yore  (Read 42218 times)
0 Members and 1 Guest are viewing this topic.
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #30 - Posted 2011-04-09 17:30:20 »

I've put the current version up on android market to make updating easier:

https://market.android.com/details?id=org.newdawn.touchquest

Kev

Offline Addictman

Senior Member


Medals: 3
Projects: 1


Java games rock!


« Reply #31 - Posted 2011-04-09 18:27:44 »

Very nice game, Kev. This is definitely something I'd play in a coffee break or on the bus Wink
Offline zammbi

JGO Coder


Medals: 4



« Reply #32 - Posted 2011-04-09 20:49:37 »

Applet version crashing for me:


Quote
Exception in thread "Thread-20" java.security.AccessControlException: access denied (java.util.PropertyPermission user.dir read)
   at java.security.AccessControlContext.checkPermission(Unknown Source)
   at java.security.AccessController.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPropertyAccess(Unknown Source)
   at java.lang.System.getProperty(Unknown Source)
   at java.io.Win32FileSystem.getUserPath(Unknown Source)
   at java.io.Win32FileSystem.resolve(Unknown Source)
   at java.io.File.getAbsolutePath(Unknown Source)
   at org.newdawn.touchapi.applet.TouchApplet.gameLoop(TouchApplet.java:184)
   at org.newdawn.touchapi.applet.TouchApplet.access$200(TouchApplet.java:41)
   at org.newdawn.touchapi.applet.TouchApplet$1.run(TouchApplet.java:84)

Current project - Rename and Sort
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #33 - Posted 2011-04-09 20:58:10 »

The warrior is much easier than the archer and the archer is much easier than the wizard.

I died once as the wizard and then chose to restart as an archer, when he died I didn't get the death scene and instead I became a bag and could build up my zen.

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #34 - Posted 2011-04-09 20:59:48 »

yup crashed here for me too while playing.

Quote
Java Plug-in 1.6.0_24
Using JRE version 1.6.0_24-b07 Java HotSpot(TM) 64-Bit Server VM
User home directory = /home/computer

----------------------------------------------------
c:   clear console window
f:   finalize objects on finalization queue
g:   garbage collect
h:   display this help message
l:   dump classloader list
m:   print memory usage
o:   trigger logging
q:   hide console
r:   reload policy configuration
s:   dump system and deployment properties
t:   dump thread list
v:   dump thread stack
x:   clear classloader cache
0-5: set trace level to <n>
----------------------------------------------------

Loading Player: Warrior
Loading Player: Archer
Loading Player: Wizard
Loading Monster: Skeleton
Loading Monster: Blob
Loading Monster: Spider
Loading Monster: Kobold
Loading Monster: Ghost
Loading Monster: Cobra
Loading Monster: Snake
Loading Monster: Cyclops
Loading Container: Bag
Loading Container: Chest
Loading Container: Open Chest
Loading Player: Warrior
Loading Player: Archer
Loading Player: Wizard
Loading Monster: Skeleton
Loading Monster: Blob
Loading Monster: Spider
Loading Monster: Kobold
Loading Monster: Ghost
Loading Monster: Cobra
Loading Monster: Snake
Loading Monster: Cyclops
Loading Container: Bag
Loading Container: Chest
Loading Container: Open Chest
Did not find cookie: _game0
Did not find cookie: _game1
Did not find cookie: _game2
Did not find cookie: _game3
Did not find cookie: _game4
Did not find cookie: _game5
Did not find cookie: _game6
Did not find cookie: _game7
Did not find cookie: _game8
Did not find cookie: _game9
Creating new save game: Warrior(1 - 0,0),0
Generating map: 1302375695372
Place Exit: 1302375695372
Generating chests: 1302375695372
Generating key: 1302375695372
Writing: /Users/admin/Dropbox/Public/shots/TouchQuest/shot93111-1302375705.png
Exception in thread "Thread-18" java.security.AccessControlException: access denied (java.io.FilePermission /Users/admin/Dropbox/Public/shots/TouchQuest/shot93111-1302375705.png delete)
   at java.security.AccessControlContext.checkPermission(AccessControlContext.java:374)
   at java.security.AccessController.checkPermission(AccessController.java:546)
   at java.lang.SecurityManager.checkPermission(SecurityManager.java:532)
   at java.lang.SecurityManager.checkDelete(SecurityManager.java:990)
   at java.io.File.delete(File.java:902)
   at javax.imageio.ImageIO.write(ImageIO.java:1513)
   at org.newdawn.touchapi.applet.TouchApplet.gameLoop(TouchApplet.java:185)
   at org.newdawn.touchapi.applet.TouchApplet.access$200(TouchApplet.java:41)
   at org.newdawn.touchapi.applet.TouchApplet$1.run(TouchApplet.java:84)
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #35 - Posted 2011-04-09 23:31:43 »

Didbyou perchance press s?

Kev

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #36 - Posted 2011-04-09 23:38:00 »

Didbyou perchance press s?

Kev

nope, just happened after a while of playing with the mouse.
Offline Gudradain
« Reply #37 - Posted 2011-04-10 03:55:10 »

The exploration side of the game is very interesting. But I don't really like the battle. Will you add any strategy to battle?
Offline zammbi

JGO Coder


Medals: 4



« Reply #38 - Posted 2011-04-10 15:32:08 »

Cool little game. I got to lvl 4 before getting bored. The only bug I found was that the snake sometimes got suck at the doorway.

Current project - Rename and Sort
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #39 - Posted 2011-04-10 19:59:13 »

I wish there'd be a manual saving option . I don't get exactly when it saves the game .

Went to third floor of the dungeon, no bugs till now .

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #40 - Posted 2011-04-10 20:52:18 »

It saves the game whenever you change level. The save game can't store the whole generated level and what you've killed etc. So it only saves when it moves level.

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #41 - Posted 2011-04-11 13:13:17 »



On screen cursors for phones!

Kev

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #42 - Posted 2011-04-11 13:15:59 »

ah nice, does that mean we'll get keyboard controls too ?
Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #43 - Posted 2011-04-11 13:16:55 »

Correct, only for movement and selected dialogs - still need the mouse for some stuff, but I'm about to add ASDW controls in to make that easier too.

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #44 - Posted 2011-04-13 19:33:56 »

Also added a standalone command line version if anyone feels the need:

http://www.legendsofyore.com/jars/legendsofyore-188.zip

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #45 - Posted 2011-04-19 14:59:37 »

Just seeing if I could sprite anything up for this:





Maybe with a slightly higher resolution. Probably don't have the skills but fun trying Smiley

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #46 - Posted 2011-04-20 12:09:08 »

New release uploaded, theres quite a lot of changes:

20/4/2011

- More dungeons decorations
- Monsters that shoot back
- Make Zen have an effect
- Add critical hits
- Make Rage have an effect
- Add mighty smash!
- Refactor resources to allow for many more characters
- Add support for overland maps
- Trigger zen correctly on waiting
- Add standalone application support for TouchAPI
- Add gold display
- Turn cursors off in applet
- Add overland separation
- Update data tool to show icon correctly
- Add leather armor, helmet, gloves and helmet
- Add ruby, statue, more items etc
- Saving online and shared games
- Monsters that run away
- Monsters that wander and have fixed search ranges
- Map needs to be relative to position

10/4/2011

- Make back button work correctly in android
- Support Escape as back button in applet
- Add cursor control support (still need mouse for some stuff though)
- On screen cursors
- Rage and Zen for warriors and achers
- Rage goes up as more hits are made
- Zen goes up as you stand still
- Shops working
- Handle death correctly
- Update Rules document
- Can you put a marker on your map when you discover where the stairs down is?
- Disable skip turn in mini-map etc. Only needed on main screen
- Experience bar should til next level rather than % of total
- Better more interactive title screen
- Make buttons for character type selection more obvious
- Details on character type when selecting them
- Items only present for certain characters
- Fix rotation of snakes bug on iOS/Android
- Scroll or view around mode (by holding character and dragging)

As always I'd appreciate any feedback, game play, feel, graphics, bugs etc Smiley

Many thanks for the support so far!

Kev

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #47 - Posted 2011-04-20 12:26:17 »

Keeps getting better  Cheesy
I tried to go down the dungeon in the graveyard. Got to floor 2, and made my way back up. On the last ladder the game crashed.

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #48 - Posted 2011-04-20 12:27:58 »

Didn't get a stack trace did you?

And glad to see you logged in and saved your 2 games to the server! Smiley

Kev

Online princec

JGO Kernel


Medals: 342
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #49 - Posted 2011-04-21 00:46:30 »

Time to start logging stacktraces to the server too then Smiley

Cas Smiley

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #50 - Posted 2011-04-21 09:05:21 »

Android client already does it Smiley

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #51 - Posted 2011-04-21 10:16:25 »

Uploaded a fix version:

- Fix crash on level change
- Fix hang on coming up to overland
- Rage cools slower
- Water tiles block
- Message for level check on items improved
- Leather gloves bug fixed
- Can now pan the map
- Username case insensitive
- Username/Password minimum length

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #52 - Posted 2011-04-21 15:04:06 »

Another quick update to add tooltips when dragging your finger/mouse across the screen to let you know whats going to happen. Should help with inaccurate clicks/touches.

Also updated Android market.

Kev

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #53 - Posted 2011-04-25 09:54:21 »

Sorry if this is getting spammy?

Uploaded a bug fix release:

- Portals disappear when moving towns
- Key generation only happens if we're generating stairs
- No more stairs in lava - or rather they're accessible now
- Tier saving bug fiddled
- NPE in actor acting
- Auto path reacts to being hit
- Use close range combat if possible when being the wizard
- Placing monsters takes account of their size.

Kev

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #54 - Posted 2011-04-26 01:16:02 »

Nah this isn't getting spammy. It's pretty cool and at all the work and effort you're putting in this game! Good job!!

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #55 - Posted 2011-04-29 12:10:08 »

Loads more work gone in but nothing to make publish yet. I have just written a blog entry over at http://blog.legendsofyore.com about how the game is currently defined and how I'm looking define quest/npc scripting. It's basically going to end up look like this:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
<script>
    <if attribute=”stat-level” operation=”<” compare=”8″>
        <showDialog protrait=”147″ name=”Guard” text=”You may not pass until level 8 whelp”>
            <option name=”Ok, I’ll be back”/>
        </showDialog>
    </if>
    <if attribute=”stat-level” operation=”>” compare=”7″>
        <showDialog protrait=”147″ name=”Guard” text=”Good luck on your adventurers”>
            <option name=”Thanks!”>
                <moveToMap name=”wild1″ x=”24″ y=”48″/>
            </option>
        </showDialog>
    </if>
</script>


In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

Kev

Offline dishmoth
« Reply #56 - Posted 2011-04-29 12:56:40 »

In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

Change to high-resolution graphics at the same time that Minecraft gets rid of its chunky low-res blocks. Wink

Offline jezek2
« Reply #57 - Posted 2011-04-29 14:12:46 »

In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

I think doubling the resolution would be good thing. The pixels are currently bigger than I would've preferred. I would definitelly stay fairly low-res as it's both easier to do and has it's own style that works well with imagination.
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #58 - Posted 2011-04-29 14:16:01 »

In other news I'm getting some requests to have higher-res graphics. I love the original style, sort of thought its what the game nice. Any opinions?

Kev
Screw them. Some people have no appreciation of style. Some kind of genetic defect.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Roquen
« Reply #59 - Posted 2011-04-29 14:29:23 »

There's always: more tiles/screen option and/or HqNx,ScaleNx and keep the LoFi look.
Pages: 1 [2] 3 4 ... 7
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (18 views)
2014-07-24 01:59:36

Riven (17 views)
2014-07-23 21:16:32

Riven (14 views)
2014-07-23 21:07:15

Riven (17 views)
2014-07-23 20:56:16

ctomni231 (45 views)
2014-07-18 06:55:21

Zero Volt (40 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (36 views)
2014-07-16 23:30:00

Cero (51 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!