So it will be a Settlers/SimCity/TransportTycoon kind of game?
Lol never played any of those game but watching video on youtube I guess it's a bit similar. I know that civilization look a bit like the game I'm trying to make.
Sounds like a good idea if you can avoid different buildings and stuff related to city-building. You would just need some kind of growing city while there is resources coming in.
Do you know Sims 2000? In that game the player defines tiles, and then the game builds houses on them depending on how much space is given. You could do something like that, but where the tiles defined grow.
The city will mostly grow by itself. You will have to choose about technology to research, factory to build, but you wont place the building on a specific spot of the map. I'm thinking about the idea of the city take more space while it grow (so you will need to chose tile where the city expand).
The is pretty good. The player will have a problem when the population expands beyond the resources. You can add the ability to replant trees for wood. The rocks will be a problem. You can add technical advances to allow the wood and rocks to be used more efficency.
Well for the moment I'm planning for the resources to be a constant on a tile. It simply indicate the amount you can harvest each turn and you never run out of resource on this tile. I might reconsider that for later.