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  Pathfinding for beginners  (Read 10079 times)
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Offline Mike

« JGO Spiffy Duke »

Medals: 149
Projects: 1
Exp: 6 years

Java guru wannabe

« Posted 2011-03-18 22:37:37 »

Hi all,

I have been looking at pathfinding for quite some time lately as I'll need to implement it soon in my game. There are lots of examples around but they all expect you to know what nodes and costs and so on is.

I found this little gem that explains the basics of pathfinding and it helped me a lot with understanding how it works:

I hope it'll help someone else as well!

Kind regards,

My current game, Minecraft meets Farmville and goes online Smiley
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Offline loom_weaver

JGO Coder

Medals: 17

« Reply #1 - Posted 2011-03-18 22:58:00 »

I second that the linked website is a good site.  Using the information contained within I implemented A* pathfinding for my game which uses a hex-grid map in about a day.
Offline ra4king

JGO Kernel

Medals: 465
Projects: 3
Exp: 5 years

I'm the King!

« Reply #2 - Posted 2011-03-19 01:17:37 »

I "third" the link! That is the website that taught me A* a while back Smiley

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Offline appel

JGO Wizard

Medals: 73
Projects: 4

I always win!

« Reply #3 - Posted 2011-03-19 01:54:11 »

This helped me a lot:

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Check out GAMADU (my own site) @
Offline ReBirth
« Reply #4 - Posted 2011-03-19 04:16:56 »

The tutorial is clear and straight. It's the same source as I read back then about AI.

Offline happybirthday

Senior Newbie

« Reply #5 - Posted 2011-06-23 07:04:28 »

Wow !! It's fantastic .. Thanks a ton for the link Smiley
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