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Offline Jari Särö

Junior Member


Medals: 1



« Posted 2011-03-14 12:25:23 »

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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 799
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #1 - Posted 2011-03-14 13:46:24 »

Offtopic:

And here the links ->

( PLEASE DONT WRITE MY DOMAIN ANYWHERE I DONT WANT TO HAVE SEARCH ENGINE HITS YET )

Here is my Applet on work progress -> .................................
Here is my site, i will add this link here too, i later add my game launcher script there -> ....................

For your information: search engines are perfectly capable of following those links and crawling the domainname 'behind' them.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline pjt33
« Reply #2 - Posted 2011-03-14 13:57:23 »

( PLEASE DONT WRITE MY DOMAIN ANYWHERE I DONT WANT TO HAVE SEARCH ENGINE HITS YET )
http://www.robotstxt.org/
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Wizard


Medals: 76
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #3 - Posted 2011-03-14 18:09:01 »

It crashes my console and browser tab...

Windows 7 64 bit - Firefox 3.6

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Jari Särö

Junior Member


Medals: 1



« Reply #4 - Posted 2011-03-15 05:26:53 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #5 - Posted 2011-03-20 20:36:35 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #6 - Posted 2011-05-28 05:47:48 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #7 - Posted 2011-06-29 18:39:54 »

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Offline gouessej
« Reply #8 - Posted 2011-06-29 22:21:17 »

Hi

Someone here said that GTGE engine has something that looks like the Graphics class but using LWJGL, I don't find the post, maybe it could help you to switch to OpenGL (with JOGL 2.0 or LWJGL). Sven said that maybe he will succeed in adding Android support in the third release candidate of JOGL 2.0 before SIGGRAPH 2011, maybe consider this aspect and/or look at libgdx if you plan to use Android too.

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 77
Projects: 15


★★★★★


« Reply #9 - Posted 2011-06-29 22:37:27 »

Currently im planning how to make my applet a bit faster, im looking new and more faster way to code Java2D, and yes there is still a change, some days a heavy change, that i go with JOGL or LWJGL with my project, but currently i like the idea of no signerated applet.

You should have a look at the PulpCore library, its faster than Java2D, no signing required and provides the best java applet end user experience I've seen, so seems like a perfect match for the type of games you are making.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Cero
« Reply #10 - Posted 2011-06-30 13:53:11 »

Would be nice in English =D

Offline Jari Särö

Junior Member


Medals: 1



« Reply #11 - Posted 2011-08-09 02:30:09 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #12 - Posted 2011-08-30 14:06:21 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #13 - Posted 2011-11-10 16:01:07 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #14 - Posted 2011-12-01 12:41:15 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #15 - Posted 2012-01-22 12:39:59 »

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Offline Jari Särö

Junior Member


Medals: 1



« Reply #16 - Posted 2012-02-12 09:54:21 »

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Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #17 - Posted 2012-02-12 10:00:39 »

The games are impossible to play due to the extremely low frame rate......

Offline pitbuller
« Reply #18 - Posted 2012-02-12 16:18:47 »

I hope no one ever find that site or they just think that java is too slow for simple board games.

Why I can't get more thant 14fps with my brand new GPU. Wait it sleeps 990ms per second.

Players don't want or need to know how much time is used for sleeping. They only care does the game play smootly.
Offline Cero
« Reply #19 - Posted 2012-02-12 16:45:33 »

Players don't want or need to know how much time is used for sleeping.

Not only that, as a normal user, I don't even know what that means

Offline ReBirth
« Reply #20 - Posted 2012-02-13 04:44:47 »

Even people don't know if a game can sleep lol.
Quote
... or they just think that java is too slow ...
don't you think it's too late already? Tongue

Offline Jari Särö

Junior Member


Medals: 1



« Reply #21 - Posted 2012-02-15 12:18:12 »

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