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| package com;
import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.lwjgl.opengl.GL11; import org.newdawn.slick.opengl.Texture; import org.newdawn.slick.opengl.TextureLoader; import java.io.FileInputStream; import org.lwjgl.util.glu.*; import org.lwjgl.input.Keyboard;
import java.nio.FloatBuffer; import java.nio.ByteBuffer; import java.nio.ByteOrder;
public class main {
public static void main(String[] args) { try { Display.setDisplayMode(new DisplayMode(800,600)); Display.setTitle("3D Pyramid"); Display.create(); } catch(Exception e) { } initGL();
float rtri = 0.0f; Texture texture = null; try { texture = TextureLoader.getTexture("JPG", new FileInputStream("E:/Textur.jpg")); } catch (Exception ex) { ex.printStackTrace(); } while(!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
GL11.glLoadIdentity();
GL11.glTranslatef(0.0f,0.0f,-10.0f);
GL11.glRotatef(rtri, 0.0f, 1.0f, 0.0f);
texture.bind();
GL11.glBegin(GL11.GL_TRIANGLES);
GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f,0.0f); GL11.glTexCoord2f(-1.0f,-1.0f); GL11.glVertex3f(-1.0f, -1.0f,1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(1.0f, -1.0f,1.0f);
GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f( 0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f,-1.0f); GL11.glVertex3f( 1.0f,-1.0f, 1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f( 1.0f,-1.0f, -1.0f);
GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f( 0.0f, 1.0f, 0.0f); GL11.glTexCoord2f(-1.0f,-1.0f); GL11.glVertex3f(-1.0f,-1.0f, -1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f( 1.0f,-1.0f, -1.0f);
GL11.glTexCoord2f(0.0f, 1.0f); GL11.glVertex3f(0.0f, 1.0f,0.0f); GL11.glTexCoord2f(-1.0f,-1.0f); GL11.glVertex3f(-1.0f, -1.0f,-1.0f); GL11.glTexCoord2f(1.0f, -1.0f); GL11.glVertex3f(-1.0f, -1.0f,1.0f);
GL11.glEnd();
GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f( 1.0f,-1.0f, 1.0f); GL11.glVertex3f( 1.0f,-1.0f, -1.0f); GL11.glVertex3f(-1.0f,-1.0f, -1.0f); GL11.glVertex3f(-1.0f,-1.0f, 1.0f); GL11.glEnd();
Display.update(); rtri += 0.5f; boolean exitPressed = Keyboard.isKeyDown(Keyboard.KEY_ESCAPE); if(exitPressed) { System.out.println("Escape was pressed!"); Display.destroy();
} }
Display.destroy(); }
private static void initGL() { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45.0f,((float)800)/((float)600),0.1f,100.0f); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity();
GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); GL11.glClearDepth(1.0f); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); float lightAmbient[] = { 0.5f, 0.5f, 0.5f, 1.0f }; float lightDiffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f }; float lightPosition[] = { 0.0f, 0.0f, 2.0f, 1.0f }; ByteBuffer temp = ByteBuffer.allocateDirect(16); temp.order(ByteOrder.nativeOrder()); GL11.glLight(GL11.GL_LIGHT1, GL11.GL_AMBIENT, (FloatBuffer)temp.asFloatBuffer().put(lightAmbient).flip()); GL11.glLight(GL11.GL_LIGHT1, GL11.GL_DIFFUSE, (FloatBuffer)temp.asFloatBuffer().put(lightDiffuse).flip()); GL11.glLight(GL11.GL_LIGHT1, GL11.GL_POSITION,(FloatBuffer)temp.asFloatBuffer().put(lightPosition).flip()); GL11.glEnable(GL11.GL_LIGHT1); } } |