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  World of change  (Read 29454 times)
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Offline DzzD
« Reply #60 - Posted 2011-04-28 20:15:18 »

Applet here ??

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #61 - Posted 2011-04-29 06:52:59 »

The applet is inside the zip file  Cheesy.

Even so, it doesn't work :
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Exception in thread "Thread-22" java.security.AccessControlException: access denied (java.io.FilePermission Save\settings.st read)
   at java.security.AccessControlContext.checkPermission(Unknown Source)
   at java.security.AccessController.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkRead(Unknown Source)
   at java.io.File.exists(Unknown Source)
   at Bim.u.a(SourceFile:140)
   at Bim.m.run(SourceFile:58)


Windows XP
java 1.6.0_23-b05
Firefox 4
Offline DzzD
« Reply #62 - Posted 2011-04-29 08:03:20 »

The applet is inside the zip file  Cheesy.
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 ::) ha!! ok!! ( is it the new way to distribute Applet ?!  :) )

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Icecore

Senior Member


Medals: 5



« Reply #63 - Posted 2011-04-29 08:19:46 »

The applet is inside the zip file  Cheesy.

Even so, it doesn't work :
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Exception in thread "Thread-22" java.security.AccessControlException: access denied (java.io.FilePermission Save\settings.st read)
   at java.security.AccessControlContext.checkPermission(Unknown Source)
   at java.security.AccessController.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkPermission(Unknown Source)
   at java.lang.SecurityManager.checkRead(Unknown Source)
   at java.io.File.exists(Unknown Source)
   at Bim.u.a(SourceFile:140)
   at Bim.m.run(SourceFile:58)


Windows XP
java 1.6.0_23-b05
Firefox 4

Ty for reply Wink
Try download not Applet for you’r OS or register on site of game  and try play there .Apllet cause problem because in standard Applets cant read write or send files (mega anti virus system).
Lol i find somewhere in compilation I lost file with rights Smiley
Try update Applet with this http://www.2shared.com/file/5EcZ3dQ9/wocupdApl012.html
(don’t sure if that’s can help ,maybe file only for debugging purpose)
Upgrade  collision check: if someone after this - manage fall down thru texture this while be miracle Wink
(you same can go in texture somehow that’s rare (i try and i can't Smiley), but you cant fall down in texture on bottom of the map I sure in this on 99% Smiley)
We so love them : Buffer (That’s irony, really –really big irony))
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//9mb
     BBmr();//19mb
     BBmr();//29mb
     BBmr();//39mb
public static void BBmr(){
      ByteBuffer bbt=ByteBuffer.allocateDirect(10000000);
}

Not direct buffer work fine  - like array.(if so can say about memory leaks and don’t come back memory in OS)

Two days pass I finish new texture load ,lol hi eat on 5-10 mb RAM lower memory but now take on 1 mb bigger jar size because all img in png Sad
30-40 mb eat lwjgl for all texture bind, loader and decoder now need only 1-2 mb for all  Wink
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #64 - Posted 2011-05-02 06:51:49 »

Same thing.
You really should setup a web page for this applet.
Do you test OpenGL capabilities ? I test on a Intel G45 so... it is not the best case  Wink
Offline Icecore

Senior Member


Medals: 5



« Reply #65 - Posted 2011-05-02 08:45:13 »

Same thing.
You really should setup a web page for this applet.
I have web page Wink http://worldofchange.co.cc (need register for play there and save, load on server)
Also I have not applet version on site http://worldofchange.co.cc ,and on first page of forum
http://www.java-gaming.org/topics/world-of-change/23947/view.html =)

Do you test OpenGL capabilities ? I test on a Intel G45 so... it is not the best case  Wink
What you mean not best case ?(She lags , not work, I really don’t know what you mean;)
Offline Icecore

Senior Member


Medals: 5



« Reply #66 - Posted 2011-05-02 19:08:26 »

Its looks crazy Wink (Madly beautifully? – it also:))
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #67 - Posted 2011-05-02 23:21:53 »

Wow!!

Online Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #68 - Posted 2011-05-04 00:56:55 »

Omigosh!

It looks like Minecraft!

Wink

See my work:
OTC Software
Offline Icecore

Senior Member


Medals: 5



« Reply #69 - Posted 2011-05-04 15:43:54 »

Omigosh!

It looks like Minecraft!

Wink

So what Wink Who cares =))
Rewrite half BSP tree now shi take in 2 times less memory ,also fix some critical visual bugs.
(but new BSP tree may produce new one's Roll Eyes )
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CyanPrime
« Reply #70 - Posted 2011-05-04 17:25:30 »

Omigosh!

It looks like Minecraft!

Wink

So what Wink Who cares =))
Rewrite half BSP tree now shi take in 2 times less memory ,also fix some critical visual bugs.
(but new BSP tree may produce new one's Roll Eyes )


People here are just butthurt because Minecraft is from a JGO user (Who doesn't even come here anymore!). No one whined that Final Kapture was a Ikaruga/Galaga Clone, or that MegaM4kn was a MegaMan clone. I've made clones myself, like Zelda (Phantasy Blade) and no one whined at me for it.

Guys, we all clone at some point, so shut up about minecraft! Clones aren't bad, and can easily evolve into something original!

that said, this game looks beautiful! I think you should do Hexagons instead of cubes, but I'm a hexagon whore, lol.

Edit: think you could show me how you do collision between the player and the blocks?  Wink
Online Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #71 - Posted 2011-05-04 19:05:23 »

I guess nobody noticed the wink. "Wink"

See my work:
OTC Software
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #72 - Posted 2011-05-04 20:59:11 »

I noticed it! and knew you were being sarcastic based on previous comments Wink

Offline ReBirth
« Reply #73 - Posted 2011-05-05 03:51:34 »

Quote
Clones aren't bad, and can easily evolve into something original!
Just say agree. If something isn't a clone (new gameplay and everything), the first thing come in mind is "it's odd" Wink

Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #74 - Posted 2011-05-05 07:02:33 »

I noticed it! and knew you were being sarcastic based on previous comments Wink

Well for me, it is more a problem of the web page. When you arrive on the page, you see "applet". You click on it... it's not the applet darmn... backware... you search on the page... nothing...

You should add an "Online" paragraph like the "Offline" with an applet link that send you to a login/register page.
Beside that, i will not register to test something.
Offline Icecore

Senior Member


Medals: 5



« Reply #75 - Posted 2011-05-05 08:53:16 »

Edit: think you could show me how you do collision between the player and the blocks?  Wink
There are many ways to do this =)
Player is point in space (else think can do self Wink)
First)  create for cube collision sphere , if player in sphere check how far and drop it out on this distance.

Second) collision with cube, there are 2 cubes for collision ,first is always not rated cube
(I use them now),second cubes may be rotated(want rewrite in this later Smiley)

Third) collision with triangle polygon (or quad) for these need understands linear algebra Wink that’s hard write in couple words, easy simple find ready code in Google:)

Quote from: Bonbon-Chan
You should add an "Online" paragraph like the "Offline" with an applet link that send you to a login/register page.
Beside that, i will not register to test something.
Ty fix it in new patch;)
You always can try java application instead of Applet Wink


I think this can help to understand how collision work.

Let say you have 2d space ,you have sphere  with radius 6 in point of 0,0
And player in point of  4,3
Need calculate distance if shi(point) lesser then radius then shi need collision
Sqrt((4-0)*(4-0)+(3-0)*(3-0))=5

Now need calculate in what side need drop down player =) for this you need knew from what point shi  start moving before collision (in game  I calculate this really easy I take position of object then add direct speed vector, if new position create collision fix vector, after all collision gone add fix vector to origin position)

Let say player star moving form 7,3 then in theory (7,3 -4,3 =3,0) that’s our direct vector
So we now know in what direction need drop down player

6= Sqrt(X*X+3*3) ////3 because shi stay on Y=3 on all path.
(if Vector move by diagonal need calculate point on "moving diagonal" where is start collision and move player there from sphere (that’s many code and many Explanations Wink))
We have X.The new position is X,3 Wink
X=5,196


More info in Google  Grin

Heer is my collision Wink in 2d


Update :
I even don’t realize how many Cpu used for Draw. Hm…
Update 2:
Strange and mysteries thing happen :2 hr ago game take 20-30% Cpu, that’s strange (all versions ),
I start thinking that’s I doing something wrong ,after many try’s I don’t find error in  code, and I start think that’s its normal and I cant fix it, but after I go in street and restart pc game start takes
0% Cpu (sometimes 10%-12%) like always  (all versions) after thinking I  decide that’s problem in java(I think its Gc) (version with cpu changing by Aliens and parallel world I decide to cast away Wink)
Update 3:
Ok now I am sure on 99% its GC take 10+% cpu ****** ….. =)
Update 4
Finish rewriting Bsp tree (only small things left) also rewrite placing blocks (this is part of bsp tree Smiley)hope tomorrow start doing unlimited world.
Update 5? Tongue
Lol I find why java start using more cpu on 10-30% ,when my Music player work (or else game, player cpu usage 0% =)) java eat more(game show 62 fps), when off less(game show 58 fps) Wink
Like I said before its java problem =)
Also find :not all code start lags only Lwjgl Gl (maybe else code lagging too but its not see).
Offline Icecore

Senior Member


Medals: 5



« Reply #76 - Posted 2011-05-07 14:13:41 »

Do video unlimited world generator(at this moment only XZ can add Y in 2 min but need optimize memory usage;))
http://www.youtube.com/watch?v=4QH5VPvbVd8
With unlimited world BSP hide far nodes;

Also do full formula for finding collision dot on sphere

We need (normalize Direction vector)
(player moves to center of sphere)
8.0-0.0=8.0
8.0 (normalize)=1.0   (1.4 normalize = 0.2  0.8 )
XD=1 YD=0
XP=0  YP=0
XS=8  YS=0
Radius=6
N =time


Radius*Radius= (XS -( XP +N* XD))* (XS -( XP +N* XD))  + (YS -( YP +N* YD))* (YS -( YP +N* YD))
36=(8-N)*(8-N)
36=64-16N+N*N
N*N-16N+28=0
N=2 Wink
XP2=N* XD+XP;
YP2=N* YD+YP;
Collision pos 2.0
If I do all right this must  work for 2d sphere collision . =)
Offline Icecore

Senior Member


Medals: 5



« Reply #77 - Posted 2011-05-15 16:00:52 »

funny bug video http://www.youtube.com/watch?v=jFlcoQzLM3Q ;
Offline ra4king

JGO Kernel


Medals: 345
Projects: 3
Exp: 5 years


I'm the King!


« Reply #78 - Posted 2011-05-15 18:15:52 »

lol!

Offline Icecore

Senior Member


Medals: 5



« Reply #79 - Posted 2011-05-18 11:20:29 »

One more cool bug metal grass and flowers 

Offline Icecore

Senior Member


Medals: 5



« Reply #80 - Posted 2011-05-19 14:14:52 »

Update 0.13 Smiley check first post .
If you have any problems or lags post them Wink
Fix save bug if you have it try redownload.
Offline CyanPrime
« Reply #81 - Posted 2011-05-19 18:30:47 »

One more cool bug metal grass and flowers 


Mirrodin!
Offline Icecore

Senior Member


Medals: 5



« Reply #82 - Posted 2011-05-19 19:26:08 »

Mirrodin!
Ty ;)The model of grass is really good .I do every grass manually(don’t use random),move every grass to avoid crossings but she need work on texture .

Here is what I want to do in game play : I want do game splited by age like stone age and metal age and so .. Every age will  have own recipes (Npc ,materials etc) First age will be the Stone age. I don’t know from what start so ask you ppl how you think what do first? Mobs(Nps, need write for this import for animation and path finding algorithm),add harvest and some recipes or improved world like add caves configured properly grass and flower grow, upgrade water generator Wink

p.c Also all sorry if you have bugs in last version I want release it as fast as I can ,so I don’t test it properly .
pp.c If you want ask me something I will be glad to answer all Wink
ppp.c If use new draw - like "instancing" from opengl 3.1 we can increase fps in 10-50+ times
But many ppl with old video then cant run the game Sad (Yea I can add this like second option but at this moment  I don’t rd rewrite code again Wink)

hm find bug: sometimes after load not all grow grass (water flow) positions loads dont know fix this later.
Offline Icecore

Senior Member


Medals: 5



« Reply #83 - Posted 2011-05-20 10:11:51 »

Add some cool img from 0.13 on first page Smiley
Offline Icecore

Senior Member


Medals: 5



« Reply #84 - Posted 2011-05-23 13:19:36 »

Ppl don’t answer so I decide doing mobs Smiley also I already do visual selected cube =)
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #85 - Posted 2011-05-24 17:46:52 »

The new version looks pretty damn good! I have some suggestions.

 - Make the window bigger. Like 4 times. I'm on a 1300 * 700 (approx) screen-resolution, and I feel like I can see nothing at all.
 - Make the jump more realistic. Right now it's the same speed up, same speed down. It feels better if the speed decreases as the character rise, until it's negative resulting in a fall until he hits ground.

Cheers!

Offline Icecore

Senior Member


Medals: 5



« Reply #86 - Posted 2011-05-24 20:06:37 »

The new version looks pretty damn good! I have some suggestions.

 - Make the window bigger. Like 4 times. I'm on a 1300 * 700 (approx) screen-resolution, and I feel like I can see nothing at all.
 - Make the jump more realistic. Right now it's the same speed up, same speed down. It feels better if the speed decreases as the character rise, until it's negative resulting in a fall until he hits ground.

Cheers!
Ty Wink
Jump fix - now shi looks smooth and have illusion of impulse (I want do Force and impulse physics but if start doing it now - we see game play not soon =) so I want do some game play first)
But jump (and gravity) have anomaly with big fps change fix when finish with mobs;)
With screen size harder think do it after this patch.
Offline Icecore

Senior Member


Medals: 5



« Reply #87 - Posted 2011-05-26 11:37:24 »

Here test model animation loader Wink
This simple cube but shi move with animation written in Maya 12 frames;)
http://www.youtube.com/watch?v=ZhXbntJnDBI
I am so happy now =) with animation and model loader, we can do so many cool things  Wink
Offline Icecore

Senior Member


Medals: 5



« Reply #88 - Posted 2011-05-27 19:26:16 »

My mega hi polygon super - duper textured cow (need do animation Wink).


I cant stop laughs all time I do this I laughs I understand  this looks stupid  Smiley but who cares  =)
I do this cow 1 day ppl you can imagine 1 day one this Smiley
For normal model need first think about concept art then do him after this do from it 3d model after this do for model UV and after this do texture (if do this alone even mega profession waist 1-2 days , for my it takes maybe weak Wink)and that’s not all you also must do animation , that’s all - time – many time . Yes I also think use ready model (in internet many rd model even with animation) BUT its not funny =) (at all) own model looks cooler even this Smiley))))))
its lol

f**k need tech some 3d modeling and creating concept art f**k, that’s switching with Java ,Php ,3d modeling ,texturing ,painting killing me….

Ppl plz say what me do teach how create normal models and texture or continue programming with this;)
Online Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #89 - Posted 2011-05-27 21:23:37 »

Use Blender or something and just export OBJ or collada files. There are a lot of open source importers for those formats.

See my work:
OTC Software
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