Cube world game (update cubes on something more advance later)
What have now: Terrain generator ,Auto grass grow
, Unlimited world (X,Y,Z), collision , place block system, save-load.
What can do now: Run, jump, swim, place block or take them off.
Site OfflineDownload on Site tunablereality[dot]p[dot]ht
Move "W,A,S,D" Jump "Space" Hot Bar "1-6"
Show Select obj "Q"
Fly "F" Invetory " i " Menu "Esc"
Fog - Render distance ,the lower number the faster game render.
Frame limit - If you want play without lags set in "On" ,this also prevent game from using additional Pc resource.
Render full – turn off part of bsp tree can add lags but render all hi can
Model Range – range for transform hi detail model to low detail (the lower the more fps you gain (in theory:)))
If you have lags first set Fog on “Close 1”, Render full “Off”,Model Range”0” and set Frame limit “On”,
If lags don’t disappear turn on “Show FPS” if fps lower then 50 and “OBJ all” lower then 800
(Also check in Task list (in OS) CPU usage if you have something like 70+ % CPU usage on game with all this option ,don’t forget to Post me you’re CPU name and CPU usage)
Post me you’re Video card name, Fps, OBJ cont;)
Add tress mobs ,cactus
Add Unlimited world (X,Y,Z), upgrade terrain generator, add grass auto grow(also snow falls auto and water)
In this version fly speed 100%
In water 60% on sand 80%.
Grass grow 5 sec for big grass and small,
Water 0.5 sec flow,
Snow 0.25 sec;
Add grass, flowers ,trees fix some bugs ,and many else small things that I cant remember now.
Add fly ,rewrite gravity ,do some optimization (150%+ fps),rewrite half texture loader, also you can now use own texture (rewrite exist in folder bim\stot they must be same name and ‘JPG’)also when you change texture they change HUD (box texture in HUD),Rewrite Water (now shi flows unique every block)simple try - its funny ,and many-many else small thing (cant remember it now) HF =)
Plan on next version:Project Frozen.