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  World of change  (Read 29880 times)
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Offline Icecore

Senior Member


Medals: 5



« Reply #30 - Posted 2011-04-01 19:08:14 »

Add plan for next version  (in first post) for you and me;)
Offline pitbuller
« Reply #31 - Posted 2011-04-02 10:36:54 »

Really cool coding skills but do you have game play idea? You don't have to tell exactly what it is just that you have it.
Tecnical masterpiece is worth of nothing if noone is using or seeing it.
Offline Mike

JGO Wizard


Medals: 84
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #32 - Posted 2011-04-02 11:08:10 »

It seems like you use the forum as a twitter channel and post every little change, if you want people interested post big changes once it is a game and read-proof your messages before posting them (half of the time I have no idea what you're writing about Wink)

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
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Offline lhkbob

JGO Knight


Medals: 32



« Reply #33 - Posted 2011-04-02 17:21:19 »

I don't think English is his first language though

Offline Mike

JGO Wizard


Medals: 84
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #34 - Posted 2011-04-02 18:25:57 »

I don't think English is his first language though

I don't think it is, but that doesn't mean that you can't read your post a couple of times before posting to make sure it is easily understood (I always do as English is my second language).

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Icecore

Senior Member


Medals: 5



« Reply #35 - Posted 2011-04-03 09:30:43 »

It seems like you use the forum as a twitter channel and post every little change, if you want people interested post big changes once it is a game and read-proof your messages before posting them (half of the time I have no idea what you're writing about Wink)
Sorry if some of my posts hard to understanding .(I try fix it )
And ,yes I really use forum like channel for news Wink
I want do “RPG” where you can harvest flowers, iron do swords, with Cities where live NPC;) and many else Well-known features.


Offline Icecore

Senior Member


Medals: 5



« Reply #36 - Posted 2011-04-09 17:52:15 »

Want do high detail grass (I finish writing model and texture loader for Maya =)) , but Smiley i do really stupid thing and union all grass in Maya(before i design some in 3dmax and newer try Maya), after I separate them they lose UV map coordinates and I cant restore them Sad(
Here what I have,

Here is right grass color and up … Sad

not perfect(like I want, even not super Wink ) but if I continue upgrade it (I want do more realistic grass) I lose really many tame.

Lame blocks Wink

how you think ppl lame block or my stupid grass=)?
p.s Lol maybe do stupid Lame grass proxy on box from picture ? (rendered Maya paint effect,like do 95% games) Wink

AAAA lol
26 mil vertex fps 30 =)=)=)=)=)=)
textured vertex 26 748 000
Offline Icecore

Senior Member


Medals: 5



« Reply #37 - Posted 2011-04-11 13:01:04 »

I cry from happiness.

Offline kevglass

JGO Kernel


Medals: 172
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #38 - Posted 2011-04-11 13:03:10 »

Very nice!

Kev

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #39 - Posted 2011-04-11 15:45:24 »

I cry from happiness.



It does look good, but that must be expensive as f*** . Will you be able to render let's say 1000 of those grassy block in a frame and keep steady with the fps ?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Icecore

Senior Member


Medals: 5



« Reply #40 - Posted 2011-04-11 16:43:15 »

Very nice!
ty
It does look good, but that must be expensive as f*** . Will you be able to render let's say 1000 of those grassy block in a frame and keep steady with the fps ?
I can draw 1000 (blocks) with 110 fps (if don’t draw nothing else)
I work now on proxy on far distance for grass, max number you see Real grass in game is 300 else proxy (even 300 is really many ,true numbers wile be more lower).
Update :

When I look on grass more then 1 min shi start annoying Smiley I think if add some flowers and trees ,and upgrade terrene generate I fix that .
Magic grass Wink (don't look on fps frame limit on)

(Need rewrite proxy from static img to in game grass color, do it later.)
My little flower Smiley

I use part of photo(purple color) for texture and shi looks really good with this texture, need do better texture for grass:) but its later.
Offline Icecore

Senior Member


Medals: 5



« Reply #41 - Posted 2011-04-17 14:24:31 »

Finish flowers .
 
Soon start doing trees Smiley

Offline Mordan

Junior Member





« Reply #42 - Posted 2011-04-17 18:37:04 »

hello,

hard to clone the user base heh
Offline avm1979
« Reply #43 - Posted 2011-04-17 18:52:20 »

Bah, it looks like he's having fun with it, let him be Smiley

Been following this thread for a while (initial reaction was a bit negative, I admit), but I've been officially won over. Looks very impressive, and the screenshots keep looking better and better each time.

Offline kevglass

JGO Kernel


Medals: 172
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #44 - Posted 2011-04-17 18:55:00 »

Not really sure the high definition of the grass and flowers works with the blocky style of minecraft, you're kinda losing the beauty somewhere along the way - even though the tech is very cool.

Kev

Offline Icecore

Senior Member


Medals: 5



« Reply #45 - Posted 2011-04-17 19:16:31 »

Not really sure the high definition of the grass and flowers works with the blocky style of minecraft, you're kinda losing the beauty somewhere along the way - even though the tech is very cool.

Kev
Block system only for start, in future I hope I rewrite it on something more realistic Wink
All ty for good words.
Finally finish grass grow now shi not lags (I think so).
Finish portal 2 for 6 hr 30 min time ( not game time, game time is lesser also do some things in this time ) Smiley (try see all texture and models of game, listen all dialogs =)) really good game and long when you think it over shi only starts;)

I spend one day after play in portal 2 on this.  (I don’t know why I doing this Smiley)
http://www.youtube.com/watch?v=HIDlDPnDXks
Offline Icecore

Senior Member


Medals: 5



« Reply #46 - Posted 2011-04-25 13:38:55 »

My little palm tree Smiley
(some problems with old img hosting, cant upload there)

Create proxy think tomorrow add it in game.
And hope release new version (Upgrade terrane generator and unlimited world do later ,maybe in next version)
Offline ra4king

JGO Kernel


Medals: 347
Projects: 3
Exp: 5 years


I'm the King!


« Reply #47 - Posted 2011-04-25 22:53:28 »

I'm just curious reading through all this....but what do you mean by "proxy"?

Offline Icecore

Senior Member


Medals: 5



« Reply #48 - Posted 2011-04-26 09:40:10 »

I'm just curious reading through all this....but what do you mean by "proxy"?
I call proxy , low detail models that’s used for rendering on distant distance.
Don’t know how right call them here is link
(simple look on img don’t need read all text Smiley)link

Offline Icecore

Senior Member


Medals: 5



« Reply #49 - Posted 2011-04-26 16:04:00 »

Version 0.12 update.
Update :Sorry ppl WoC now eat 60-70 mb memory  Sad (cant clear properly variable - they don’t want clears Sad ),one day I go insane and rewrite all on ASM =)
Offline ra4king

JGO Kernel


Medals: 347
Projects: 3
Exp: 5 years


I'm the King!


« Reply #50 - Posted 2011-04-26 20:47:18 »

Don't blame Java for your unoptimized code Wink

Offline Icecore

Senior Member


Medals: 5



« Reply #51 - Posted 2011-04-27 09:58:10 »

Don't blame Java for your unoptimized code Wink
I agree if some of base java function lags write own =)
(cant clear BufferedImage from memory Sad maybe need rewrite fully loading of images)
Texture eat 50 mb memory (must eat only 4-8 mb in right loader) 7 of them clear GC hm (maybe realy rewrite texture loader? or do it later;)).
 I forgot that’s java use Virtual Machine so may game use only 8 mb Heap max and 20mb non-Heap (don’t sure that’s understand right translate of this word , but think I understand it purpose)  Wink all else shi use for initialization  and don’t resolved from Java VM


How see how many memory use you’re java application?
Try this   

static long getMemory(){ return runtime.totalMemory() - runtime.freeMemory();}

Or (if you don’t believe this for some reasons, like me Wink)
Run this jdk1.6\demo\jfc\Java2D\ you see memory monitor you can find it source code in “src”
Or run jconsole.exe and attach to you’re process.
Why java application show so big difference in jconsole and Win tasklist
I don’t know:) for some reasons java virtual machine take dynamic memory for using and don’t resolve it fully(take 90% only 10% resolve).

Offline CyanPrime
« Reply #52 - Posted 2011-04-27 20:50:31 »

This looks awesome! I wish you had a demo up that used the grass and trees!

@everyone else: Don't be so hard on him! He's doing a fantastic job on this game!
Offline pitbuller
« Reply #53 - Posted 2011-04-27 21:53:18 »

Don't blame Java for your unoptimized code Wink
I agree if some of base java function lags write own =)
(cant clear BufferedImage from memory Sad maybe need rewrite fully loading of images)
Texture eat 50 mb memory (must eat only 4-8 mb in right loader) 7 of them clear GC hm (maybe realy rewrite texture loader? or do it later;)).
 I forgot that’s java use Virtual Machine so may game use only 8 mb Heap max and 20mb non-Heap (don’t sure that’s understand right translate of this word , but think I understand it purpose)  Wink all else shi use for initialization  and don’t resolved from Java VM


How see how many memory use you’re java application?
Try this   

static long getMemory(){ return runtime.totalMemory() - runtime.freeMemory();}

Or (if you don’t believe this for some reasons, like me Wink)
Run this jdk1.6\demo\jfc\Java2D\ you see memory monitor you can find it source code in “src”
Or run jconsole.exe and attach to you’re process.
Why java application show so big difference in jconsole and Win tasklist
I don’t know:) for some reasons java virtual machine take dynamic memory for using and don’t resolve it fully(take 90% only 10% resolve).


Do you mean that when you press M at java console window it will lie you?
1  
Memory: 15 872K  Free: 3 371K  (21%) ... completed.

At same time Java(TM) Platform SE binary uses 51 172kt. I allways thinked that there is just 35000kt virtual machine overhead but I am not sure anymore.
Offline ra4king

JGO Kernel


Medals: 347
Projects: 3
Exp: 5 years


I'm the King!


« Reply #54 - Posted 2011-04-28 01:58:49 »

Whoa I never knew about jconsole.exe. However I still prefer VisualVM Smiley

Offline Icecore

Senior Member


Medals: 5



« Reply #55 - Posted 2011-04-28 08:48:25 »

This looks awesome! I wish you had a demo up that used the grass and trees!

@everyone else: Don't be so hard on him! He's doing a fantastic job on this game!
Big TY Smiley Demo on first page and on site Smiley v0.12 if have any problems i try fix them.

Quote from: pitbuller
Do you mean that when you press M at java console window it will lie you?
I think yes Wink (need do more tests ) simple see memory using of java VM and memory using of windows (in task list )
Maybe VM really use memory like shi said, but why shi take so many memory from OS and don’t come back?
Hear is how must be C++
Memory usage
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#include <iostream>
#include <windows.h>
using namespace std;
int main( void );
void Byt();
int main(void)
 { int a;

         cout<<"1"<<endl;
         cin>>a;//900-1000kb      
        byte *bb = new byte[100000000];    
         for(int i=0;i<100000000;i++)bb[i]=1;        
         cout<<"2"<<endl;
         cin>>a;//100Mb
        delete [] bb;
         bb=NULL;
         cout<<"3"<<endl;
         cin>>a;//900-1000kb
   return 0;
  }

in java i have not same results (maybe i not right clearing memory).
Hear what I find
Java
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//9mb
byte bb[]=new byte[10000000];//19mb
bb=null;
byte bb[]=new byte[10000000];//19mb
bb=null;
byte bb[]=new byte[10000000];//19mb
1  
2  
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//9mb
byte bb[]=new byte[10000000];//19mb
bb[]=new byte[10000000];//29mb
bb=null;
bb[]=new byte[10000000];//39mb
//After GC it may stand 25-29 mb but not always;

With class same like with arrays Wink (same strange eating memory bug)
Function resolve memory normal like Null (but not all Smiley)

Ok I localize the problem of memory eating by game Wink its BufferedImage and PixelGrabber (they eat too many memory and resolve it hm not right Wink)
Ty for this Pavel Kouznetsov and his Png loader, now need find algorithm Png decode and rewrite my texture loader Wink
Offline CyanPrime
« Reply #56 - Posted 2011-04-28 13:03:14 »

As I said before, this is awesome. I tried it again and noticed a few problems though.

1) The FPS stayed at about 30 as it's normal, but went as low as 12 in some spots. Keep in mind I'm on a acer aspire one netbook, so it's not that strong.

2)While playing I fell through a block and ended up under the world. It might  have been a fluke, but you should check on it if more people say the same thing.

Once again, keep up the great work! Put in those portals and keep making awesome beaches ^_^
Offline Icecore

Senior Member


Medals: 5



« Reply #57 - Posted 2011-04-28 13:42:18 »

As I said before, this is awesome. I tried it again and noticed a few problems though.

1) The FPS stayed at about 30 as it's normal, but went as low as 12 in some spots. Keep in mind I'm on a acer aspire one netbook, so it's not that strong.

2)While playing I fell through a block and ended up under the world. It might  have been a fluke, but you should check on it if more people say the same thing.

Once again, keep up the great work! Put in those portals and keep making awesome beaches ^_^
Ty.
1) Try lower rendering range (Fog try set "Close 1"),  in next version I add option model detail Wink (at this version model-detail stay on far ) also try Turn on fps in options and say on with objects count (Obj All) start lags .
2) Collision system need really big change . Can you say where that happen –somewhere on middle of map, or near end of world ; when you run , or when jump ,falling ,or swim and fly mode was on or off ; )that’s really help find bug .(but I cant guarantee that I fix it, the only sure way to fix it is rewrite collision system. =) )
Offline DzzD
« Reply #58 - Posted 2011-04-28 18:21:37 »

cupple of your links on first post are dead, any Applet available somewhere Huh

Offline Icecore

Senior Member


Medals: 5



« Reply #59 - Posted 2011-04-28 20:11:32 »

cupple of your links on first post are dead, any Applet available somewhere Huh
Strange I download 1 min ago version 0.11 and 0.12 (0.10 dead link)
Applet
http://www.2shared.com/file/vagIT3f7/woc012offap.html
Hm like I see not all ppl understand first post need rewrite him do it tomorrow Wink.
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