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  libgdx a good choice?  (Read 4356 times)
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Offline wanner

Senior Newbie




Java games rock!


« Posted 2011-03-11 06:56:30 »

Im planning to make my first game for Android and looking for a suitable game engine, it will probably be 2D.
I have a good knowledge of Java and work with it professionally, however I have very little experience of Android / Game development.
 
What I want from the engine (that i know now) is:

- Good 2D support
- Physics
- Particles
- Good animation support

Would libgdx be a good choice?
I am not interested in making a desktop game, so the fact that its crossplatform makes me wonder if performance on Android will be lacking some? Or is it fully optimized for Android?

Thanks

Offline kevglass
« League of Dukes »

JGO Kernel


Medals: 54
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Mentally unstable, best avoided.


« Reply #1 - Posted 2011-03-11 11:00:12 »

The answer is yes, its a really really really good choice. I recently had a chance to play with it when making some slick work on Android and its really well built. Performance on Android is going to be just about as good as it gets for Android (though the hardware varies alot anyway, so be prepared).

Its got a nice simple framework and a lot of features.

Kev

Offline wanner

Senior Newbie




Java games rock!


« Reply #2 - Posted 2011-03-11 12:41:56 »

The answer is yes, its a really really really good choice. I recently had a chance to play with it when making some slick work on Android and its really well built. Performance on Android is going to be just about as good as it gets for Android (though the hardware varies alot anyway, so be prepared).

Its got a nice simple framework and a lot of features.

Kev

Nice, ill make sure to make some tests.
From the looks of it now it will be a 2D Top-Down Shooter game, but im guessing that libgdx will tackle this just fine.
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Offline Nate

JGO Wizard


Medals: 81
Projects: 3


Esoteric Software


« Reply #3 - Posted 2011-03-11 23:34:59 »

Does a bear shit in the woods? Do bitches bleed? Cheesy Cheesy Cheesy

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