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  how i can limit game loop time  (Read 1188 times)
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Offline madeinsoviets

Senior Newbie





« Posted 2011-03-10 13:17:54 »

Hi all!)
I have a problem. My game loop gives all available fps from processor - how i can limit it, that i had non constant fps and not 100% of processor used same time?
Offline kappa
« League of Dukes »

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« Reply #1 - Posted 2011-03-10 13:20:25 »

If your using LWJGL have a read of the timing tutorial but generally the same technique should apply for non LWJGL java games. You need to use either Thread.sleep() or the Display.sync() method.
Offline madeinsoviets

Senior Newbie





« Reply #2 - Posted 2011-03-10 13:38:26 »

thanks for article - by some reason don't saw it previously, but
>Display.sync(60); // cap fps to 60fps
i'm trying to find way without cap. But it is also helpfull.
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