Java-Gaming.org Hi !
Featured games (88)
games approved by the League of Dukes
Games in Showcase (679)
Games in Android Showcase (194)
games submitted by our members
Games in WIP (731)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  2D Games jogl or awt.Graphics?  (Read 3275 times)
0 Members and 1 Guest are viewing this topic.
Offline snk_kid

Senior Newbie




Java games rock!


« Posted 2003-10-28 09:39:56 »

Hi i trying to make a gaunlet clone using jogl, i have done a lot of research i read alot about that its not worth using OpenGL for 2D as it could be slower than using awt.Graphics but then i read that people are making 2D java games with Jogl using textures for faster preformance. I dont know what the best route would be, i know some OpenGL so i'm no bothered about using it just what would be advan and disadvantages. thanks
Offline sma

Junior Devvie





« Reply #1 - Posted 2003-10-28 09:49:44 »

Somebody recently recommended J2DA[1] to me, which you can use to delay your decision.

[1] http://j2da.sourceforge.net/index.php?Page=about

.: Truth Until Paradox!
Offline kevglass

« JGO Spiffy Duke »


Medals: 272
Projects: 25
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #2 - Posted 2003-10-28 09:58:15 »

Not so much delay as (hopefully) make the decision irrelevant. J2DA should allow to swap between the two rendering techniques as you choose.

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »


Medals: 747
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2003-10-29 07:12:48 »

So many layers, so much deferral of making a decision...
Just code directly to how you want to do it and save all the hassle. I recommend LWJGL Cheesy

Cas Smiley

Offline Jeff

JGO Coder




Got any cats?


« Reply #4 - Posted 2003-10-30 01:40:51 »

In the LONG run, this is all likely to come down to the same thing.

With 3D cards becomign de-riguer 2D libraries are becoming more and more wrappers over 3D primatives.  Some of this is starting to happen already in AWT and my guess is its a trend thats likely to continue.

Dunno if that helps any :/

JK

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline snk_kid

Senior Newbie




Java games rock!


« Reply #5 - Posted 2003-11-01 06:45:42 »

Hi well i did some OpenGL coding using jogl and then tested it to run on the universities computers and it shows but not correctly, i think they do not have OpenGL 1.4. Anyways i am not totally what sure i'm gonna do what i origionally planned but i have found this:
http://java.sun.com/docs/books/tutorial/extra/fullscreen/index.html

still doing research
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
Mac70 (28 views)
2016-05-24 21:16:33

theagentd (41 views)
2016-05-14 18:38:35

theagentd (72 views)
2016-05-10 22:37:41

theagentd (78 views)
2016-05-10 22:33:46

IanParcs (110 views)
2016-04-18 14:18:53

KaiHH (101 views)
2016-04-18 08:35:41

KaiHH (129 views)
2016-04-15 12:43:58

theagentd (133 views)
2016-04-14 02:16:17

theagentd (155 views)
2016-04-14 02:15:43

IanParcs (251 views)
2016-04-12 03:51:16
FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!