Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (686)
Games in Android Showcase (198)
games submitted by our members
Games in WIP (758)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Is ARBShaderObjects.glCreateProgramObjectARB() up-to-date?  (Read 1868 times)
0 Members and 1 Guest are viewing this topic.
Offline heezel

Junior Devvie


Medals: 7



« Posted 2011-03-05 09:07:29 »

Hay, well my problem is that I'm trying to compile and use shader.
I found a tutorial LWJGL-shaders but i think its outdated because they are still using 'GL11.glXxxx' in it.

Anyway I've tried to convert it to newest LWJGL. And it does nothing. (no shader compiled / no glprogramused ).
After looking for the reason I've found that the first command
1  
ARBShaderObjects.glCreateProgramObjectARB();

is always returning '0'

From the tutorial sc:
1  
2  
3  
4  
5  
6  
7  
shader = ARBShaderObjects.glCreateProgramObjectARB();

        if(shader!=0){
            vertShader = createVertShader("data/screen.vert");
            fragShader = createFragShader("data/screen.frag");
        }
        else useShader = false;

You can see why i can't continue with the shader.

Does it return always 0 for you too?
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
roseslayer (563 views)
2016-08-06 11:43:29

roseslayer (519 views)
2016-08-06 09:43:11

xTheGamerCodes (591 views)
2016-08-04 15:40:59

xTheGamerCodes (586 views)
2016-08-04 15:40:24

orrenravid (932 views)
2016-07-16 03:57:23

theagentd (1008 views)
2016-07-11 14:28:54

Hydroque (1107 views)
2016-07-06 05:56:57

Hydroque (1066 views)
2016-07-03 08:52:54

GrandCastle (882 views)
2016-07-01 09:13:47

GrandCastle (646 views)
2016-07-01 09:09:45
Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!