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  Is ARBShaderObjects.glCreateProgramObjectARB() up-to-date?  (Read 1963 times)
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Offline heezel

Junior Devvie


Medals: 7



« Posted 2011-03-05 09:07:29 »

Hay, well my problem is that I'm trying to compile and use shader.
I found a tutorial LWJGL-shaders but i think its outdated because they are still using 'GL11.glXxxx' in it.

Anyway I've tried to convert it to newest LWJGL. And it does nothing. (no shader compiled / no glprogramused ).
After looking for the reason I've found that the first command
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ARBShaderObjects.glCreateProgramObjectARB();

is always returning '0'

From the tutorial sc:
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shader = ARBShaderObjects.glCreateProgramObjectARB();

        if(shader!=0){
            vertShader = createVertShader("data/screen.vert");
            fragShader = createFragShader("data/screen.frag");
        }
        else useShader = false;

You can see why i can't continue with the shader.

Does it return always 0 for you too?
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