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  backgrounds and VolatileImage  (Read 1366 times)
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Offline Raloth

Senior Newbie

I love YaBB 1G - SP1!

« Posted 2002-12-15 19:09:49 »

Currently, I draw a tiled background for my game to a volatile image. When I'm ready to draw the scene I first draw the volatile image to the buffer strategy, then the objects, and then use show(). Is this the best way to use a volatile image, or would I be better off just drawing the tiles to the graphics from the buffer strategy?
Offline trembovetski

Senior Devvie

If only I knew what I'm talking about!

« Reply #1 - Posted 2002-12-18 04:16:52 »

The idea with BufferStrategy is to cover the double-buffering for you. So yes, it'd be better to use the graphics from the BufferStrategy, you'd save yourself some time and possibly a lot of video memory.
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