Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (744)
Games in Android Showcase (225)
games submitted by our members
Games in WIP (825)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  backgrounds and VolatileImage  (Read 1786 times)
0 Members and 1 Guest are viewing this topic.
Offline Raloth

Senior Newbie




I love YaBB 1G - SP1!


« Posted 2002-12-15 19:09:49 »

Currently, I draw a tiled background for my game to a volatile image. When I'm ready to draw the scene I first draw the volatile image to the buffer strategy, then the objects, and then use show(). Is this the best way to use a volatile image, or would I be better off just drawing the tiles to the graphics from the buffer strategy?
Offline trembovetski

Senior Devvie




If only I knew what I'm talking about!


« Reply #1 - Posted 2002-12-18 04:16:52 »

The idea with BufferStrategy is to cover the double-buffering for you. So yes, it'd be better to use the graphics from the BufferStrategy, you'd save yourself some time and possibly a lot of video memory.
Pages: [1]
  ignore  |  Print  
 
 

 
Ecumene (143 views)
2017-09-30 02:57:34

theagentd (207 views)
2017-09-26 18:23:31

cybrmynd (291 views)
2017-08-02 12:28:51

cybrmynd (283 views)
2017-08-02 12:19:43

cybrmynd (293 views)
2017-08-02 12:18:09

Sralse (286 views)
2017-07-25 17:13:48

Archive (954 views)
2017-04-27 17:45:51

buddyBro (1089 views)
2017-04-05 03:38:00

CopyableCougar4 (1655 views)
2017-03-24 15:39:42

theagentd (1422 views)
2017-03-24 15:32:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!