Java Cool Dude
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Posted
2003-10-27 20:14:47 » |
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Would you like to see ported to Xith3D? I might fix you up with cellshading either today or tomorrow 
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Java Cool Dude
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Reply #2 - Posted
2003-10-27 22:27:03 » |
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Eventually I will, but for now, I'm tweaking the source a lot to get a better frame rate 
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Games published by our own members! Check 'em out!
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Yuri Vl. Gushchin
Senior Devvie   
Speak Java!
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Reply #3 - Posted
2003-10-28 05:41:13 » |
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Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list...
Yuri
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Yuri Vl. Gushchin JProof Group
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Java Cool Dude
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Reply #4 - Posted
2003-10-28 07:30:57 » |
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It's alright; I only need TriangleStripArray, BLEND_SRC_ALPHA, and BLEND_ONE 
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shochu
Junior Devvie  
Java games rock!
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Reply #5 - Posted
2003-10-29 11:32:08 » |
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Love to see either the cell shading or particle system tutorials ported. DO you know if you can do the particle system using point sprites? note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D Or is this a no?
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Orangy Tang
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Reply #6 - Posted
2003-10-29 12:02:17 » |
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I'd be interested to see how Xith handles particles, I don't think i've seen much in that area except the single one in the magicosm shot. I'm feeling inspired by viewtiful joe to have another crack at cel shading myself 
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Yuri Vl. Gushchin
Senior Devvie   
Speak Java!
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Reply #7 - Posted
2003-10-29 14:31:15 » |
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Or is this a no? For a moment, this is a no. But if you really need this and will make some tutorial utilizing this functionality, I'll make it top prio and implement PointShader nearest days, because of I planned to do this anyway - earlier of later. Yuri
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Yuri Vl. Gushchin JProof Group
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shochu
Junior Devvie  
Java games rock!
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Reply #8 - Posted
2003-10-30 14:33:25 » |
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Also, the collision detection tutorial would be really cool.
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Java Cool Dude
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Reply #9 - Posted
2003-10-30 14:49:30 » |
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/me awaits the weekend...
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Games published by our own members! Check 'em out!
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Java Cool Dude
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Reply #10 - Posted
2003-10-31 22:53:39 » |
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bumpy dee bumpy dee bump   Coming soon  /me is being too lazy to implement the final touch: keyboard controls.. 
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Jens
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Reply #12 - Posted
2003-11-01 05:24:53 » |
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If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to "Data/Model.txt" (case sensitive). Besides this small change, it runs. 
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Java Cool Dude
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Reply #13 - Posted
2003-11-01 05:27:35 » |
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If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to "Data/Model.txt" (case sensitive). Besides this small change, it runs.  The evil Linux... My boss, Bmyers also pointed out that some of my work wouldn't run on his linux machine unless few Upper/Lower case things were modified...  Fixed now 
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Java Cool Dude
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Reply #14 - Posted
2003-11-02 02:21:56 » |
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I'd be interested to see how Xith handles particles VERY poorly 
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DavidYazel
Junior Devvie  
Java games rock!
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Reply #15 - Posted
2003-11-03 17:49:58 » |
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We haven't had any problems with our particle system. What is the root of your performance issues with particles Java Cool Dude?
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David Yazel Xith3D Project Founder http://xith3d.dev.java.netIt may look complicated, but in the end it is just a bunch of triangles
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Java Cool Dude
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Reply #16 - Posted
2003-11-03 18:11:08 » |
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It's fixed now, it was all my "faulty" code from the beginning  Can't post any code though, it's going straight to Galactic Village 
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DavidYazel
Junior Devvie  
Java games rock!
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Reply #17 - Posted
2003-11-03 22:03:26 » |
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Say hi to Brad for me!
*waves*
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David Yazel Xith3D Project Founder http://xith3d.dev.java.netIt may look complicated, but in the end it is just a bunch of triangles
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Java Cool Dude
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Reply #18 - Posted
2003-11-04 16:47:13 » |
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Will do   Not too chubby knowing that the source emits about 2000 polygons all alpha blended  . PS: That's not Nehe's, the code is all my own work 
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Preston
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Reply #20 - Posted
2003-11-10 15:51:56 » |
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Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list... Ah, does this explain why my PointArrays always render as single pixels - no matter what PointAttributes(5.0f, false) I set to their geometry's appearance...?
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Yuri Vl. Gushchin
Senior Devvie   
Speak Java!
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Reply #21 - Posted
2003-11-10 16:46:45 » |
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I think yes.
PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.
Yuri
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Yuri Vl. Gushchin JProof Group
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Preston
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Reply #22 - Posted
2003-11-11 03:38:04 » |
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I think yes.
PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it. Thanks for the info. Then I know that I didn't feed the PointAttributes in a wrong way to Xith3d. Good to know, because as a Xith3d newbie I've still to learn so much and usually it's the user who does use an API call in a wrong way. :-)
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