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  What Nehe tutorials...  (Read 5396 times)
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Offline Java Cool Dude

Senior Member




Java forever


« Posted 2003-10-27 21:14:47 »

Would you like to see ported to Xith3D?
I might fix you up with cellshading either today or tomorrow Smiley
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #1 - Posted 2003-10-27 23:15:41 »

How about:
stencil buffers - Lesson 26, and
Particle Engines - Lesson 19

That would be very sweet indeed! Grin

Just a question, are you going to add your Quake loader and the ports source to the Xith Toolkit?  Details are here if you are interested: http://www.java-gaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=xith3d;action=display;num=1066524523;start=15#19

Cheers,

Will.

Offline Java Cool Dude

Senior Member




Java forever


« Reply #2 - Posted 2003-10-27 23:27:03 »

Eventually I will, but for now, I'm tweaking the source a lot to get a better frame rate Smiley
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #3 - Posted 2003-10-28 06:41:13 »

Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list...

Yuri

Yuri Vl. Gushchin
JProof Group
Offline Java Cool Dude

Senior Member




Java forever


« Reply #4 - Posted 2003-10-28 08:30:57 »

It's alright; I only need TriangleStripArray, BLEND_SRC_ALPHA, and  BLEND_ONE Smiley
Offline shochu

Junior Member




Java games rock!


« Reply #5 - Posted 2003-10-29 12:32:08 »

Love to see either the cell shading or particle system tutorials ported.  DO you know if you can do the particle system using point sprites?

Quote
note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D


Or is this a no?
Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #6 - Posted 2003-10-29 13:02:17 »

I'd be interested to see how Xith handles particles, I don't think i've seen much in that area except the single one in the magicosm shot.

I'm feeling inspired by viewtiful joe to have another crack at cel shading myself Grin

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #7 - Posted 2003-10-29 15:31:15 »

Quote
Or is this a no?


For a moment, this is a no. But if you really need this and will make some tutorial utilizing this functionality, I'll make it top prio and implement PointShader nearest days, because of I planned to do this anyway - earlier of later.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline shochu

Junior Member




Java games rock!


« Reply #8 - Posted 2003-10-30 15:33:25 »

Also, the collision detection tutorial would be really cool.
Offline Java Cool Dude

Senior Member




Java forever


« Reply #9 - Posted 2003-10-30 15:49:30 »

/me awaits the weekend...
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Java Cool Dude

Senior Member




Java forever


« Reply #10 - Posted 2003-10-31 23:53:39 »

bumpy dee bumpy dee bump Grin

Coming soon Tongue
/me is being too lazy to implement the final touch: keyboard controls..  Tongue
Offline Java Cool Dude

Senior Member




Java forever


« Reply #11 - Posted 2003-11-01 06:07:49 »

*cool guitar music playing in the background* Tada Grin
Nehe Lesson 37 Java3D port
Nehe Lesson 37 Xith3D  port
Nehe Lesson 37 JoGL     port

This is a good opportunity to get an idea how Xith3D fairs against Java3D performance wise.
Next: Particle system Tongue
PS: Had to cheat to get some sorta colored background working in the Xith3D port Cry
Offline Jens

Senior Member




Java for games!


« Reply #12 - Posted 2003-11-01 06:24:53 »

If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to "Data/Model.txt" (case sensitive). Besides this small change, it runs.  Smiley

Xith3D Getting Started Guide (PDF,HTML,Source)
Offline Java Cool Dude

Senior Member




Java forever


« Reply #13 - Posted 2003-11-01 06:27:35 »

Quote
If someone wants to run the Xith3D port under Linux, change the path in Lesson37.java to "Data/Model.txt" (case sensitive). Besides this small change, it runs.  Smiley


The evil Linux...
My boss, Bmyers also pointed out that some of my work wouldn't run on his linux machine unless few Upper/Lower case things were modified... Roll Eyes
Fixed now Smiley
Offline Java Cool Dude

Senior Member




Java forever


« Reply #14 - Posted 2003-11-02 03:21:56 »

Quote
I'd be interested to see how Xith handles particles


VERY poorly  Angry
Offline DavidYazel

Junior Member




Java games rock!


« Reply #15 - Posted 2003-11-03 18:49:58 »

We haven't had any problems with our particle system.  What is the root of your performance issues with particles Java Cool Dude?

David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Java Cool Dude

Senior Member




Java forever


« Reply #16 - Posted 2003-11-03 19:11:08 »

It's fixed now, it was all my "faulty" code from the beginning Grin
Can't post any code though, it's going straight to Galactic Village Tongue
Offline DavidYazel

Junior Member




Java games rock!


« Reply #17 - Posted 2003-11-03 23:03:26 »

Say hi to Brad for me!

*waves*


David Yazel
Xith3D Project Founder
http://xith3d.dev.java.net

It may look complicated, but in the end it is just a bunch of triangles
Offline Java Cool Dude

Senior Member




Java forever


« Reply #18 - Posted 2003-11-04 17:47:13 »

Will do Grin



Not too chubby knowing that the source emits about 2000 polygons all alpha blended Tongue.
PS: That's not Nehe's, the code is all my own work  Grin
Offline William Denniss

JGO Coder


Projects: 2


Fire at will


« Reply #19 - Posted 2003-11-04 21:47:50 »

very pretty Smiley

Offline Preston

Senior Member


Medals: 4



« Reply #20 - Posted 2003-11-10 16:51:56 »

Quote
Regarding the particle systems - note that PointShader (rendering peer for PointAttributes) is not implemented for a moment in Xith3D - I have this on a list...

Ah, does this explain why my PointArrays always render as single pixels - no matter what PointAttributes(5.0f, false) I set to their geometry's appearance...?
Offline Yuri Vl. Gushchin

Senior Member




Speak Java!


« Reply #21 - Posted 2003-11-10 17:46:45 »

I think yes.

PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.

Yuri

Yuri Vl. Gushchin
JProof Group
Offline Preston

Senior Member


Medals: 4



« Reply #22 - Posted 2003-11-11 04:38:04 »

Quote
I think yes.

PointAttributes node and shader is on high priority list, but Background node for color and image bg goes before it.

Thanks for the info. Then I know that I didn't feed the PointAttributes in a wrong way to Xith3d. Good to know, because as a Xith3d newbie I've still to learn so much and usually it's the user who does use an API call in a wrong way. :-)
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