Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Best way to do Buttons?  (Read 790 times)
0 Members and 1 Guest are viewing this topic.
Offline Z-Man

Senior Member


Medals: 9



« Posted 2011-02-18 02:13:00 »

Hey all, I am working on a simple game just for fun and practice. I already have a way to make "buttons" in-game but I was wondering if there was a better way of doing it. Currently to do buttons I draw text to the game, make a rectangle that is the size of the text, then I make a class that extends MouseAdapter and add it to my JPanel using addMouseListener(). In the class that extends MouseAdapter I have a mousePressed() method that checks if the click is inside the button's rectangle and acts accordingly. Is there a better/easier/simpler way to do this? Thanks in advance for any help  Smiley
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #1 - Posted 2011-02-18 02:42:30 »

You could create like a ButtonGroup class that implements MouseListener and add objects of type Button to it. Then when you click or hover you can run a for loop to see which button was clicked/hover and call a method in that Button.

Offline loom_weaver

JGO Coder


Medals: 16



« Reply #2 - Posted 2011-02-18 05:24:47 »

Is this for use in conjunction with active rendering?
Games published by our own members! Check 'em out!
Try the Free Demo of Revenge of the Titans
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #3 - Posted 2011-02-18 06:03:35 »

You can use this with active rendering if you would like. You can also call repaint() every time the mouse moves for efficiency.

Offline Z-Man

Senior Member


Medals: 9



« Reply #4 - Posted 2011-02-19 00:51:58 »

Thanks that helped Tongue.
Offline ra4king

JGO Kernel


Medals: 264
Projects: 2


I'm the King!


« Reply #5 - Posted 2011-02-19 00:55:31 »

Glad to help! Smiley

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (80 views)
2013-05-17 21:29:12

alaslipknot (89 views)
2013-05-16 21:24:48

gouessej (122 views)
2013-05-16 00:53:38

gouessej (114 views)
2013-05-16 00:17:58

theagentd (126 views)
2013-05-15 15:01:13

theagentd (113 views)
2013-05-15 15:00:54

StreetDoggy (158 views)
2013-05-14 15:56:26

kutucuk (180 views)
2013-05-12 17:10:36

kutucuk (180 views)
2013-05-12 15:36:09

UnluckyDevil (186 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.099 seconds with 21 queries.