Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (602)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 3 [4] 5
  ignore  |  Print  
  Early reports on JavaFX 2 are in.  (Read 29440 times)
0 Members and 1 Guest are viewing this topic.
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #90 - Posted 2011-08-02 21:29:06 »

@CyanPrime
Applet works for me, JNLP doesn't :/

Offline JL235

JGO Coder


Medals: 10



« Reply #91 - Posted 2011-08-02 23:04:11 »

Couldn't get it to work on any browser using any link at all. Gave up. This is typical of the Java experience.
I was thinking the same thing.

Offline princec

« JGO Spiffy Duke »


Medals: 434
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #92 - Posted 2011-08-03 11:53:29 »

I wish they'd just steal whatever it is Flash does and use that.

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #93 - Posted 2011-08-03 12:16:58 »

I wish they'd just steal whatever it is Flash does and use that.

Cas Smiley

For one they never (intentionally) show the end user that Flash has crashed, no visible stacktraces, no error messages, just silent failure. Thus avoiding attention being drawn towards it as a technology that is unstable which something Java has picked up with all its history of locking up systems and crashing browsers.

Second they have a really smooth, consistent and painless (almost one click) update mechanism, unlike java for example where you must run a full heavyweight installer, run the risk of installing bundled adware, see ads for other Oracle products, have it take over 5 minutes to complete, etc.

Flash also just works and doesn't spend time alerting end-users that its a plugin. Java on the other hand has a massive Java logo when starting any applet (hey end-user look Java is starting, if anything goes wrong you'll know where to vent your frustration), multiple system tray icons appearing (why are they needed anyway?), etc (They even did the same thing for Java Apps running on mobiles). Why is so much advertising needed for Java to people already using it? they don't need to know or care what their content is using.
Offline JL235

JGO Coder


Medals: 10



« Reply #94 - Posted 2011-08-03 12:43:39 »

and the start up time, don't forget that!

But even Flash's updater is dead simple and really pretty. It's stuff like that which helps to make it look like a good platform.

Offline whome

Junior Devvie




Carte Noir Java


« Reply #95 - Posted 2011-08-03 13:45:07 »

Javafx2 is the bee's knees
http://www.prime.programming-designs.com/galaxy/Galaxy.html
Can I get some feedback on how awesome this is?
Embedded applet just keeps loading something, but webstart link started an application in 20 seconds. System was Win7-64bit, Firefox5.0-32bit, javafx-2_0-beta-b37-windows-i586-19_jul_2011.exe.  About the application itself....well....I saw the starfield, you(?) blabbing, heard Linkin Park = Total Awesome Experience. We the people want to see the source code.
Offline CyanPrime
« Reply #96 - Posted 2011-08-03 18:46:45 »

The applet takes some time to load. Just have faith :3
updated. Now you have a player, and you can shoot the enemy's Options.
Can't die or kill boss yet though.
http://dl.dropbox.com/u/28109593/bulletseverywhere.png
http://www.prime.programming-designs.com/galaxy/Galaxy.html
Offline whome

Junior Devvie




Carte Noir Java


« Reply #97 - Posted 2011-08-03 18:56:09 »

The applet takes some time to load. Just have faith :3
Yes now applet was fine. My laptop Core i5 430M 2.27GHz/Mobility Radeon HD5650 1GB RAM runs it fine java.exe cpu only 10-12% load. About the video clip at the start is it .flv flash video?
Offline CyanPrime
« Reply #98 - Posted 2011-08-03 19:08:05 »

Yeah, has to be .flv with VP6 video and MP3 audio.
Offline gouessej
« Reply #99 - Posted 2011-08-04 09:17:17 »

Quote
JavaFX 2.0 is required to view this content but JavaFX is currently unsupported on this platform.

But even Flash's updater is dead simple and really pretty. It's stuff like that which helps to make it look like a good platform.
Its updater/installer is very buggy. The weight of the updater/installer is about 3 MB but it download more than 10 MB of data. Even on Windows, the last time I had to install Flash, I had problems, I had to try to do it several times to make it work.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #100 - Posted 2011-08-04 09:43:50 »

But even Flash's updater is dead simple and really pretty. It's stuff like that which helps to make it look like a good platform.
Its updater/installer is very buggy. The weight of the updater/installer is about 3 MB but it download more than 10 MB of data. Even on Windows, the last time I had to install Flash, I had problems, I had to try to do it several times to make it work.

IMO the Flash installer beats Java's one hands down. The Java one is about 15mb (5x that of Flash!) and extracts well over 60mb, not forgetting the above mentioned issues (multiple clicks, ads, bundled adware, taking much longer than flash's installer, etc). Personally had much more failures and problems with it than the Flash one.
Offline JL235

JGO Coder


Medals: 10



« Reply #101 - Posted 2011-08-04 10:13:33 »

A few years ago, I have had tonnes of failures with the Flash installer. Especially when it has been run from inside the browser (which is cool), but then just failed essentially saying "you need to install this yourself outside of FireFox". I've also tried to install Flash on restricted PC's where it all appeared to be fine, but just nothing happened by the end. It would be better if the installer could say very early on, you can't install then, then silently fail.

To be fair the Java installer has always worked for me, but it still really sucks. The updater however is terrible. I especially hate how every few months I have to go over my PC and remove multiple old versions. It's not just Java itself, it's also things like the plugins it adds to the browsers (a different plugin for version). A friend of mine described it as being like a virus, in that you end up with tonnes of Java files all over your PC.

Getting back to JavaFX, can it be used by an applet without the user needing to have it pre-installed?

Offline CyanPrime
« Reply #102 - Posted 2011-08-09 06:56:50 »

Updated just about everything. It's about 70% finished now.
Still can't kill boss or die, but you take her life points down to 0. She switches her pattern at mid life.
Added sound effects (player bullets only so far)
Added open source music for BG.

SCREENSHOT!
http://dl.dropbox.com/u/28109593/bloomtest.png (bloom not in demo, cause it runs too slow on my netbook)

All around, it's quite awesome. Tell me what you think and how it runs. :3
http://www.prime.programming-designs.com/galaxy/Galaxy.html
Offline CyanPrime
« Reply #103 - Posted 2011-08-09 22:47:14 »

Can now die and kill boss.
game is at 1.0.
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #104 - Posted 2011-10-01 04:37:04 »

Any updates? It's been a while since I have heard anything about JavaFX 2.0

Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #105 - Posted 2011-10-01 09:58:43 »

Any updates? It's been a while since I have heard anything about JavaFX 2.0

There should be some updates soon as JavaOne is soon (2-6 October 2011), there is bound to be some news about JavaFX then.
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #106 - Posted 2011-10-02 01:04:14 »

Oh that's tomorrow! Can't wait to see what happens then.

Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #107 - Posted 2011-10-03 21:59:51 »

With JavaOne now underway the first bits of JavaFX 2.0 news are here. Starting with JavaFX 2.0 being officially released!
Offline JL235

JGO Coder


Medals: 10



« Reply #108 - Posted 2011-10-03 22:48:47 »

It's awesome that it is finally out, but I can't help thinking it's too little too late. Anyone who wanted to build very modern applications, would already be looking at the many alternatives (WPF, Adobe Air and HTML/CSS to name a few). If your already using Java, then this is great, but if your not, then there seems to be very little reason to switch over.

Plus WPF is bundled with .NET, lots of users have Adobe Air installed, whilst JavaFX is not bundled with Java (but hopefully that will change).

Offline gene9

Senior Devvie


Medals: 10



« Reply #109 - Posted 2011-12-29 06:20:53 »

JavaFx is a great replacement for Swing and AWT. If I wanted to write an IDE, or some other workstation rich-client app, it's perfect. JavaFX also seems to include an improved web plugin and web start functionality from older Java approaches.

But, for a game, I'd use an OpenGL binding or maybe a game specific engine built on top of the OpenGL bindings.

I can't see anyone wanting to use the JavaFX scenegraph system for a game.
Offline gouessej
« Reply #110 - Posted 2012-01-13 11:17:41 »

Hi

Linux support is going to be added into JavaFX, it's the same for Mac. JavaFX is becoming interesting.

Offline sproingie

JGO Kernel


Medals: 202



« Reply #111 - Posted 2012-01-13 16:29:08 »

Thought for a moment that since the topic was updated that there was some news.

Nope, still no Linux downloads, still no Mac.  Still not holding my breath.
Offline Cero
« Reply #112 - Posted 2012-01-13 18:30:03 »

still I dont know how to encode video to this flash vc3 codec or whatever it was
we are going to need a tool or something later

Offline gouessej
« Reply #113 - Posted 2012-01-13 22:58:46 »

Thought for a moment that since the topic was updated that there was some news.

Nope, still no Linux downloads, still no Mac.  Still not holding my breath.

The GA of JavaFX for Mac OS X and Linux is announced in the roadmap, isn't it? It is better than nothing. I won't use JavaFX while it is not open source anyway.

Online BoBear2681

JGO Coder


Medals: 19



« Reply #114 - Posted 2012-01-13 23:09:23 »

Oracle claims that the JavaFX runtime will be part of Java 8 (!) JRE's.  Thus once Java 8 is the de-facto standard you can really start relying on your customers having it across all platforms.  They also claim that we'll be at JavaFX 3.0 by then.

Meh.
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #115 - Posted 2012-01-13 23:17:38 »

No it says JDK 8 not JRE 8 so clients with the JRE won't have JavaFX installed.

Offline Riven
« League of Dukes »

« JGO Overlord »


Medals: 840
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #116 - Posted 2012-01-13 23:23:33 »

You might not have noticed but Sun & Oracle have been talking about 'Java 7' solely as 'JDK7' for years. I think the same applies for 'Java 8', for which there will simply be a JRE version, JavaFX included.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social
Online kappa
« League of Dukes »

JGO Kernel


Medals: 81
Projects: 15


★★★★★


« Reply #117 - Posted 2012-01-13 23:26:12 »

Oracle claims that the JavaFX runtime will be part of Java 8 (!) JRE's.
No need to wait for Java 8, JavaFX is already part of the Java runtime since the release of Java 7u2 (non windows platforms to follows as soon as JavaFX is available for them).
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #118 - Posted 2012-01-13 23:29:32 »

You might not have noticed but Sun & Oracle have been talking about 'Java 7' solely as 'JDK7' for years. I think the same applies for 'Java 8', for which there will simply be a JRE version, JavaFX included.
Oh they have? O_o

Online BoBear2681

JGO Coder


Medals: 19



« Reply #119 - Posted 2012-01-14 03:16:22 »

No it says JDK 8 not JRE 8 so clients with the JRE won't have JavaFX installed.

Yes, I'm aware of the difference.  I didn't link to it, but this FAQ is where I gathered it was going out with the JRE.
Pages: 1 2 3 [4] 5
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (51 views)
2014-12-03 16:27:13

CopyableCougar4 (49 views)
2014-11-29 21:32:03

toopeicgaming1999 (115 views)
2014-11-26 15:22:04

toopeicgaming1999 (103 views)
2014-11-26 15:20:36

toopeicgaming1999 (31 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!