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| public class Vec2D {
public double x; public double y;
public static Vec2D ZERO = new Vec2D(0, 0); public static Vec2D X = new Vec2D(1, 0); public static Vec2D Y = new Vec2D(0, 1);
@Override public String toString() { return "[" + x + ", " + y + "]"; }
public Vec2D() { }
public Vec2D(Vec2D v) { set(v); } public Vec2D(double x, double y) { this.x = x; this.y = y; }
public Vec2D(double... coords) { this.x = coords[0]; this.y = coords[1]; }
public void rotate(Vec2D center, double angle) { double cx = center.x; double cy = center.y;
double diffx = x - cx; double diffy = y - cy; x = cx + diffx * Math.cos(angle) - diffy * Math.sin(angle); y = cy + diffx * Math.sin(angle) + diffy * Math.cos(angle); }
public Vec2D copy() { return new Vec2D(x, y); }
public static Vec2D getNewCoords(Vec2D v, Vec2D b1, Vec2D b2) { double c1 = v.dot(b1); double c2 = v.dot(b2); return new Vec2D(c1, c2); }
public Vec2D crossWithZ() { return new Vec2D(-y, x); }
public Vec2D projectCopy(Vec2D v) { double dot = dot(v); double vlength = v.length(); return v.multCopy(dot / (vlength * vlength)); }
public double dot(Vec2D v) { return x * v.x + y * v.y; }
public static Vec2D center(Vec2D v1, Vec2D v2) { return new Vec2D(0.5 * (v1.x + v2.x), 0.5 * (v1.y + v2.y)); }
public static Vec2D center(ArrayList<Vec2D> list) { Vec2D result = new Vec2D(); if (list.size() > 0) { for (Vec2D v : list) { result.plus(v); } result.mult(1.0 / list.size()); } return result; }
public static Vec2D center(Vec2D v1, Vec2D v2, Vec2D v3) { return new Vec2D((v1.x + v2.x + v3.x) / 3.0, (v1.y + v2.y + v3.y) / 3.0); }
public Vec2D rotateCopy(double angle) { Vec2D result = copy(); result.rotate(angle); return result; }
public Vec2D rotate(double angle) { double newX = x * Math.cos(angle) - y * Math.sin(angle); double newY = x * Math.sin(angle) + y * Math.cos(angle); x = newX; y = newY; return this; }
public Vec2D multCopy(double val) { return new Vec2D(x * val, y * val); }
public Vec2D mult(double val) { x *= val; y *= val; return this; }
public Vec2D minusCopy(Vec2D v) { return new Vec2D(x - v.x, y - v.y); }
public Vec2D plusCopy(Vec2D v) { return new Vec2D(x + v.x, y + v.y); }
public Vec2D plus(double x, double y) { this.x += x; this.y += y; return this; }
public Vec2D plusCopy(double x, double y) { return copy().plus(x, y); }
public Vec2D perpendicularCopy() { return new Vec2D(y, -x); }
public double angle(Vec2D v) { return Math.atan2(v.y, v.x) - Math.atan2(y, x); }
public static double angle(double x1, double y1, double x2, double y2) { return Math.atan2(y2, x2) - Math.atan2(y1, x1); }
public static double angle(double x, double y) { return Math.atan2(y, x); }
public double angle() { return Math.atan2(y, x); }
public double length() { return Math.sqrt(x * x + y * y); }
public double sqLength() { return x * x + y * y; }
public double getLength() { return Math.sqrt(x * x + y * y); }
public double crossValue(Vec2D v) { return x * v.y - y * v.x; }
public Vec2D normalizeCopy() { double l = Math.sqrt(x * x + y * y); return new Vec2D(x / l, y / l); }
public Vec2D normalize() { double l = Math.sqrt(x * x + y * y); x /= l; y /= l; return this; }
public static double distanceBetween(double x1, double y1, double x2, double y2) { double diffx = x1 - x2; double diffy = y1 - y2; return Math.sqrt(diffx * diffx + diffy * diffy); }
public double distanceTo(Vec2D v) { double diffx = x - v.x; double diffy = y - v.y; return Math.sqrt(diffx * diffx + diffy * diffy); }
public double distanceToSq(double tx, double ty) { double diffx = x - tx; double diffy = y - ty; return diffx * diffx + diffy * diffy; }
public boolean within(int mx, int my, int width, double zoomx, double zoomy, double offsetx, double offsety) { int sx = (int) (zoomx * x - offsetx); int sy = (int) (zoomy * y - offsety); return (Math.abs(sx - mx) <= width && Math.abs(sy - my) <= width); }
public Vec2D translate(double dx, double dy) { x += dx; y += dy; return this; }
public Vec2D scale(double scalex, double scaley, double centerx, double centery) { double diffx = x - centerx; double diffy = y - centery; x = centerx + diffx * scalex; y = centery + diffy * scaley; return this; }
public Vec2D scale(double scaleX, double scaleY) { return scale(scaleX, scaleY, 0.0, 0.0); }
public Vec2D plus(Vec2D v) { x += v.x; y += v.y; return this; }
public double distanceTo(double x, double y) { return distanceTo(new Vec2D(x, y)); }
public Vec2D negateCopy() { Vec2D result = copy();
return result.negate(); }
public Vec2D negate() { x = -x; y = -y; return this; }
public void set(Vec2D v) { this.x = v.x; this.y = v.y; }
public void set(double x, double y) { this.x = x; this.y = y; }
public Vec2D minus(Vec2D v) { x -= v.x; y -= v.y; return this; }
public static double diffAngle(Vec2D v1, Vec2D v2) { Vec2D v1n = v1.normalizeCopy(); Vec2D v2n = v2.normalizeCopy();
double product = v1n.dot(v2n);
double crossProductZ = v1n.crossValue(v2n);
double result = Math.acos(product);
if (crossProductZ > 0) { result *= -1; } return result; }
public Vec2D rotateTowards(Vec2D v, double maxAngle) { double currentAngle = angle(v); if (currentAngle > maxAngle) { currentAngle = maxAngle; } else if (currentAngle < -maxAngle) { currentAngle = -maxAngle; } rotate(currentAngle); return this; }
} |