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  "Zombies in mah house" - GGJ 2011 Entry  (Read 3265 times)
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Offline PeterB

Junior Devvie

Exp: 15 years

« Posted 2011-02-01 01:55:18 »

Attended the Edinburgh site for the Global Game Jam 2011.
48 hr game development marathon (sleep is optional, if recommended).

Well, we won the local vote for our site!
As of 11pm UK time Monday 31st Jan, we were also listed 15th out of ~1,500 games from GGJ2011

Game info and downloads on the GGJ page:

Feel free to play/comment! Smiley
I'd strongly recommend attending a game jam (or similar) to all those who haven't before.

Offline CommanderKeith
« Reply #1 - Posted 2011-02-01 04:10:28 »

Pretty cool, must have been really hard to get a client-server setup going in 48 hrs!

I would have really liked to do one of these, damn I'll have to wait 1 yr.

The title screen looks great, and I love top-down view games.

I was surprised how slow the main character moved, and the bullet animations were too big compared with the characters. Also the tiled floor looks a bit off, seems like an image would have fitted better. But hey they're all polish things that you obviously wouldn't have time for in 48 hrs.

Very intuitive controls and the auto-gun select is cool.

Nice job

Offline PeterB

Junior Devvie

Exp: 15 years

« Reply #2 - Posted 2011-02-02 01:15:13 »

Cheers for the feedback! Yeah I'm really not proud of the network stuff (only in that we could show people could actually see each other in the same room across the LAN) - the code is a mess. I liked the autodiscovery part too, first one to start on the LAN is the server, everyone else then autoconnects as clients.

Yeah there are a LOT of things not right with it but we had to totally cut corners. I'd also farmed most of the gameplay elements off to two students, so when you read '22 mins remaining' on the clock and you realise you still have to integrate the sound system, you kinda accept some of the clunkier parts!

Funnily enough we started off with tile-based map and the artists promised nice blended tiles for terrain/environment. Then they dropped that, popped in a single full screen texture of a bedroom (?) and got one of the student programmers to upload it. It wasn't a very good image either, but then one of the artists left, the promise of better graphics (and more of them) never appeared, and the last artist went AWOL before the start of the final day.

So, artist-less and programmer strong, we fell back upon the tile map and drafted some quick 'programmer art' and somehow managed to win the day! Smiley

Overall it's GREAT fun - if you can attend one of these things I'm sure you won't regret it!

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CommanderKeith
« Reply #3 - Posted 2011-02-02 01:25:37 »

Lol, programmer strong and artist weak! flimsy artists haha

So you were the team leader? Was that always the case or it just sorta panned out that way due to their respect for your skillz Smiley

I'll definitely do it next yr. I hate how I only hear of these things after they happen!

Offline PeterB

Junior Devvie

Exp: 15 years

« Reply #4 - Posted 2011-02-03 11:09:05 »

Wasn't planned for anyone to be the team leader but it definitely panned out that way, perhaps a mixture of me being Tech lead in my normal job anyway, plus being much more experienced.

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