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  Slick2D - Zooming  (Read 5956 times)
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Offline Mads

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« Posted 2011-01-30 21:28:36 »

Is there a way to zoom in with a factor 1.5 or so in Slick?
My game is supposed to be pixelated, without using large sprite Smiley

Offline kappa
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« Reply #1 - Posted 2011-01-30 21:45:13 »

yes, use g.scale(1.5f, 1.5f);

remember to use image.setFilter(Image.FILTER_NEAREST); since you want a pixelated look otherwise it'll look blurry the closer you zoom in.
Offline Mads

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« Reply #2 - Posted 2011-01-30 22:19:22 »

yes, use g.scale(1.5f, 1.5f);

remember to use image.setFilter(Image.FILTER_NEAREST); since you want a pixelated look otherwise it'll look blurry the closer you zoom in.

Whats "g" an instance of? Graphics?
Can I just put that in end of my rendering loop?

Thanks for the tip about setFilter too  Cheesy

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Offline kappa
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« Reply #3 - Posted 2011-01-30 22:26:09 »


Whats "g" an instance of? Graphics?
Can I just put that in end of my rendering loop?

yes, g is the Graphics object provided by the render method.

and you'll have to put it at the beginning of your rendering loop probably with a g.resetTransform() at the end of your rendering loop.
Offline myrealityde

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« Reply #4 - Posted 2013-01-22 17:11:51 »

I've played with camera zooming in Slick2D as well. With parallax scrolling and tile mapping it becomes a little bit tricky because you've to recalculate the camera size with the current zoom factor.

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