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  possible glGetDoublev implementation problem  (Read 812 times)
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Offline dimamarkman

Junior Newbie




Java games rock!


« Posted 2003-10-26 00:34:20 »

after some discussion in java-dev Apple's list
I took a look at glGetDoublev implementation:

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JNIEXPORT void JNICALL
Java_net_java_games_jogl_impl_macosx_MacOSXGLImpl_glGetDoublev(JNIEnv *env, jobject _unused, jint pname, jdoubleArray params) {
  GLdouble * _ptr1 = NULL;
  if (params != NULL) {
    _ptr1 = (GLdouble *) (*env)->GetPrimitiveArrayCritical(env, params, NULL);
  }
  glGetDoublev((GLenum) pname, (GLdouble *) _ptr1);
  if (params != NULL) {
    (*env)->ReleasePrimitiveArrayCritical(env, params, _ptr1, JNI_ABORT);
  }
}


I can see at least 2 possible problem there:
1. GetPrimitiveArrayCritical could return NULL, so using that _ptr1 isn't recommended
2. GetPrimitiveArrayCritical could use copy, so JNI_ABORT isn't appropriate in ReleasePrimitiveArrayCritical

and just comment (GLdouble *) casting in glGetDoublev
isn't necessary, because _ptr1 was declared as GLdouble*


so I'd recommend the following code instead

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JNIEXPORT void JNICALL
Java_net_java_games_jogl_impl_macosx_MacOSXGLImpl_glGetDoublev(JNIEnv *env, jobject _unused, jint pname, jdoubleArray params) {
        GLdouble * _ptr1 = NULL;
      jboolean isCopiedArray = JNI_FALSE;
        if (params == NULL)  return;
          _ptr1 = (GLdouble *) (*env)->GetPrimitiveArrayCritical(env, params,& isCopiedArray);
      if(_ptr1 == NULL) return;
        glGetDoublev((GLenum) pname,  _ptr1);
          (*env)->ReleasePrimitiveArrayCritical(env, params, _ptr1,(isCopiedArray == JNI_TRUE)?0:JNI_ABORT);
}



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