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  water effect  (Read 5708 times)
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Offline philfrei
« Posted 2011-01-10 07:04:16 »

This website demonstrates some great Java effects. There is one in particular I am curious about, a water effect. Any suggestions as to how this might have been done?

I don't know where to begin. Does it involve repeatedly going into a BufferedImage with a raster and making new images for display by moving the pixels around? Huh

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Offline Orangy Tang

JGO Kernel

Medals: 57
Projects: 11

Monkey for a head

« Reply #1 - Posted 2011-01-10 09:53:43 »

Looks like the classic smooth/sharpen water effect.

[ - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline philfrei
« Reply #2 - Posted 2011-01-10 19:37:15 »

Much aprreciated!

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Offline DzzD
« Reply #3 - Posted 2011-01-10 19:49:59 »

I did this one years ago but run a little too fast now and then water effect doesnt look so good running slower it will be, may be it can help


Offline philfrei
« Reply #4 - Posted 2011-01-10 20:43:37 »

Another appreciation for you DzzD, as well!

I still have a lot of questions, particularly along the lines of how to render the distortion, but I will hold off until I've had a chance to explore this code and the algorithm link further.

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Offline nsigma
« Reply #5 - Posted 2011-01-11 14:36:24 »

In case it's of interest, here's my version of this -

I used this a few years back for this project - a webcam triggers the ripple effect, which in turn controls the manipulation of the audio.

Best wishes, Neil

Praxis LIVE - hybrid visual IDE for (live) creative coding
Offline Bonbon-Chan

JGO Coder

Medals: 12

« Reply #6 - Posted 2011-01-12 15:44:43 »

Water effect can be really cool  Tongue.

My version is too complicated for that it does.
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