>> I think the new controls are much better
Cool, thx for the positive feedback
>> How many levels are there? Or is it a secret?
Heh, I'm afraid that there is no ending to the game.. I've tweaked the random generation for the first 10 levels, but after that they continue to be generated randomly. After level 10 the depth of the caverns remains at 10 screens however, to stop things getting too ridiculous!
If you complete level 10+ then you can consider yourself pro
>> It took me a while to figure out I could only carry four men
>> Maybe have a more explicit mothership or docking graphic to aim for
Yeah I agree.. but unfortunately I've squeezed the bytecode down to the best of my ability, and cannot fit anything more in
>> I'm not clear on when my shots are effective or not. Is it a simple count that has to be achieved to kill an enemy?
>> Does a shot have to land on the enemy guards when they are in a specific state?
>> I noticed there is a slight color shift in the middle section, but don't know if it is decorative or functional.
All enemies will die with 4 or 5 hits (I can't remember how many offhand), and the slight color change is just there to signify when an enemy has noticed you - its a basic radius check.
>> use: Component.requestFocusInWindow();
Cool, thanks for that Riven.. I will be sure to use that for next year's entry!
( and also hopefully find a workaround for the Mac issue