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  Do people have Java3D installed?  (Read 2163 times)
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Offline Mads

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« Posted 2010-12-30 15:52:24 »

I just bought the book "Killer Game Programming in Java" (woo!). It has a lot of content which requires java3D - do people have that installed/is it a pain releasing a game that uses it? I'm speaking of regular "users".. Is installing Java3D a too advanced requirement for your game?
What do you do?  Smiley

Offline kappa
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« Reply #1 - Posted 2010-12-30 15:55:15 »

Java3D is rarely used these days, there are far better options available nowadays.
Offline Mads

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Medals: 26
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« Reply #2 - Posted 2010-12-30 16:37:40 »

Java3D is rarely used these days, there are far better options available nowadays.

Please then - enlighten me Smiley What do people use?

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Offline gouessej
« Reply #3 - Posted 2010-12-30 17:03:35 »

Java3D is rarely used these days, there are far better options available nowadays.

Please then - enlighten me Smiley What do people use?

- low level sets of bindings like JogAmp (JOGL, JOCL, JOAL) and LWJGL
- high level engines using these bindings: Ardor3D, JMonkeyEngine, Xith3D, Aviatrix3D, JPCT, 3DzzD...
- Java bindings for famous C++ engines: JIRR, Ogre4J, ...
- WYSIWYG editors like the clone of RPGMaker I saw in the Showcase section

Xith3D looks like Java3D, maybe it might be interesting for you.

I advise you to start learning OpenGL before using high level solutions because you feel better when you know how it works underneath.

Java3D is obsolete and no more maintained as far as I know.

Offline kappa
« League of Dukes »

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« Reply #4 - Posted 2010-12-30 17:19:36 »

Please then - enlighten me Smiley What do people use?

[wiki]Main_Page#3D_Engines_and_Libraries[/wiki] Smiley
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #5 - Posted 2010-12-30 21:05:08 »

Please then - enlighten me Smiley What do people use?

[wiki]Main_Page#3D_Engines_and_Libraries[/wiki] Smiley


Thank you for the link Tongue I just bookmarked the wiki  Cheesy

Java3D is rarely used these days, there are far better options available nowadays.

Please then - enlighten me Smiley What do people use?

- low level sets of bindings like JogAmp (JOGL, JOCL, JOAL) and LWJGL
- high level engines using these bindings: Ardor3D, JMonkeyEngine, Xith3D, Aviatrix3D, JPCT, 3DzzD...
- Java bindings for famous C++ engines: JIRR, Ogre4J, ...
- WYSIWYG editors like the clone of RPGMaker I saw in the Showcase section

Xith3D looks like Java3D, maybe it might be interesting for you.

I advise you to start learning OpenGL before using high level solutions because you feel better when you know how it works underneath.

Java3D is obsolete and no more maintained as far as I know.

Thanks, I will look into one of those Smiley One more question though:
Through the book, the use of Java3D's timer is enormous. Is there a different timer I can use instead of that? The currentTimeMillis() method should be quite bad.

Offline kappa
« League of Dukes »

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« Reply #6 - Posted 2010-12-30 21:12:14 »

Use Java's System.nanoTime() or LWJGL's high res Sys.getTime()
Offline fletchergames

Senior Member





« Reply #7 - Posted 2011-01-09 16:23:18 »

I just bought the book "Killer Game Programming in Java" (woo!). It has a lot of content which requires java3D - do people have that installed/is it a pain releasing a game that uses it? I'm speaking of regular "users".. Is installing Java3D a too advanced requirement for your game?
What do you do?  Smiley
You can embed Java3D and the entire JRE with your program when you distribute it.

Personally, I don't do any 3d programming, but I happen to know that one piece of information.
Offline JL235

JGO Coder


Medals: 10



« Reply #8 - Posted 2011-01-09 23:40:44 »

For lots of stuff currentTimeMillis() is good enough.

Offline ReBirth
« Reply #9 - Posted 2011-01-24 04:52:41 »

I have read that book too  Grin if you want to install it just go to Sun's site and search for "java3d". The self-executable file is quite small.

To check it, try to call for "SimpleUniverse" class.

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