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  SantaClaus  (Read 3156 times)
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Offline bainit

Junior Devvie

Medals: 1
Projects: 1

« Posted 2010-12-30 13:05:03 »

Hello guys.
I invite everybody to try my new game SantaClaus -
This game will take part in 4K Game Competition.

Have a lot of fun:).

Offline Alan_W

JGO Knight

Medals: 8
Projects: 3

Java tames rock!

« Reply #1 - Posted 2010-12-30 14:27:18 »

Ho Ho Ho. You have to be quick!  I can jump down between platforms, but am not doing very well jumping up.

Time flies like a bird. Fruit flies like a banana.
Offline pjt33

« JGO Spiffy Duke »

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Exp: 7 years

« Reply #2 - Posted 2010-12-30 14:42:44 »

I think it could do with gravity being lowered a bit. At the moment jumps seem to need to be pixel-perfect.
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Offline Mike

« JGO Spiffy Duke »

Medals: 149
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Exp: 6 years

Java guru wannabe

« Reply #3 - Posted 2010-12-30 22:57:07 »

I came to the 5th or so screen where there is a lift going back and fourth. Gravity feels very off indeed (not a smooth curve but more like go max speed up for x pixels and then go max speed down until you hit a floor).

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Offline bainit

Junior Devvie

Medals: 1
Projects: 1

« Reply #4 - Posted 2010-12-31 12:13:10 »

You are right. Something strange is with gravity. Now I can see it.
Thanks for point at this problem. You know, when you test something and lunch the game hundred of times you just learn it with all its imperfections.
It looks that the engine needs to be rebuilt a little.

Does anybody win the game? How do  you judge it?

Offline toasten

Junior Devvie

« Reply #5 - Posted 2011-01-04 13:46:36 »

Yeah, jumping is hard.
But Level-Design looks good. Didn't get it to the end, till now. Will retry when u made some changes.

Took me a while to notice that the next Level is to the right, and u don't need all presents.
Offline bainit

Junior Devvie

Medals: 1
Projects: 1

« Reply #6 - Posted 2011-01-09 15:51:05 »

Thank you for replay.
I am working on J4K 2D platform engine to put much more effort on level design and performance of the games.
The idea is that the elements on the screen displayed during play may be classified and tend  in general way, so it is possible to define all of them in one place, different elements for different games independently of engine.
SantaClaus runs on early version of this engine.

Wish me luck:)

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