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  Floxels  (Read 4505 times)
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Offline dishmoth
« Posted 2010-12-29 10:07:28 »



Floxels

I'm not entirely sure whether this is a game, a toy, or a science experiment gone wrong. Wink

The aim is to convert all of the Floxels to the new colour (blue initially).

Use the left mouse button to blast and stun the Floxels (hold for continuous small blasts).  Use the right button to call your Floxels to the mouse pointer.

Large (bright coloured) groups of Floxels will take over smaller (dark coloured) groups.  Try to break apart the enemy groups so you can convert them to your colour.

Hopefully the game runs okay on modern hardware, but it is quite computationally intensive (and it uses Java2D for rendering) so it's possible that the frame rate may be a bit erratic, especially as the game progresses.

This is still work-in-progress.  At the very least I need to add a title screen, instructions, etc.

All feedback gratefully received!

Simon

Edit (1 Jan 2011): New version with different controls.

Offline zammbi

JGO Coder


Medals: 4



« Reply #1 - Posted 2010-12-29 11:16:16 »

I found it fun but was a little repetitive. I got up to 10,025 before I got bored.
The frame rate was fine for me.

Current project - Rename and Sort
Offline Scarzzurs
« Reply #2 - Posted 2010-12-29 12:14:23 »

Very cool. :-)

The little Floxels doesn't quite seem to match the background, or maybe it is the other way around.
I'd make the background more interesting if I were you.

I love the small sounds they make, even though I have no idea what it indicates.

Thanks for sharing :-)

- Scarzzurs

My games and Projects:
BlastingPixels.com,
Old website
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Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #3 - Posted 2010-12-29 12:34:35 »

Multiplayer this could rival the likes of Galcon

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Offline arielsan
« Reply #4 - Posted 2010-12-29 14:18:52 »

Nice game, I really like the behavior of floxels. Gameplay is easy and intuitive.

Offline dishmoth
« Reply #5 - Posted 2010-12-29 15:01:36 »

Thanks for the feedback, folks!

Quote from: zammbi
I found it fun but was a little repetitive. I got up to 10,025 before I got bored.
Good, that's the kind of response I was hoping for. Smiley  If the game keeps you entertained for ten minutes then it's done its job.  Ten thousand points is about ten-minutes' worth, so I'm pleased.

Quote from: Scarzzurs
The little Floxels doesn't quite seem to match the background, or maybe it is the other way around.
I'd make the background more interesting if I were you.
Fair point.  I'll see if I can make the background more interesting without it becoming distracting.

Quote from: Abuse
Multiplayer this could rival the likes of Galcon
Interesting thought... but I've never felt the urge to make an online multi-player game (and I don't think many PCs have multiple mice).  I know how few people play my games, and the chances of two players being online at the same time is pretty much zilch. Wink

Simon

Offline kappa
« League of Dukes »

JGO Kernel


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Projects: 15


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« Reply #6 - Posted 2010-12-29 15:01:45 »

doesn't work for me, it just freezes after starting, i get the following in the java console
Quote
Applet.init()
Screen size: 600 x 600
Using Sound Mixer: Primary Sound Driver, version Unknown Version, max lines unrestricted
Running
Exception in thread "Thread-14" java.lang.ClassCastException: java.awt.image.DataBufferUShort cannot be cast to java.awt.image.DataBufferInt
   at floxels.Background.makeNoise(Background.java:83)
   at floxels.Background.<init>(Background.java:53)
   at floxels.FloxelStory.prepareNewRoom(FloxelStory.java:403)
   at floxels.FloxelStory.prepareNewStory(FloxelStory.java:382)
   at floxels.FloxelStory.advance(FloxelStory.java:132)
   at floxels.GameManager.advance(GameManager.java:44)
   at floxels.MainApplet.runMain(MainApplet.java:183)
   at floxels.MainApplet.run(MainApplet.java:167)
   at java.lang.Thread.run(Unknown Source)
Applet.start()
Applet.focusGained()
Applet.focusLost()

I'm on Windows Vista, Chrome 7, latest Java 6.
Offline SimonH
« Reply #7 - Posted 2010-12-29 15:13:20 »

I nearly like it. How about placing proximity mines (or similar) with the right-click rather than it just repelling them? Something a bit more strategic anyway...
Looks nice & I Love the sound effects!

People make games and games make people
Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #8 - Posted 2010-12-29 15:18:11 »

Thanks for the feedback, folks!

Quote from: zammbi
I found it fun but was a little repetitive. I got up to 10,025 before I got bored.
Good, that's the kind of response I was hoping for. Smiley  If the game keeps you entertained for ten minutes then it's done its job.  Ten thousand points is about ten-minutes' worth, so I'm pleased.

Quote from: Scarzzurs
The little Floxels doesn't quite seem to match the background, or maybe it is the other way around.
I'd make the background more interesting if I were you.
Fair point.  I'll see if I can make the background more interesting without it becoming distracting.

Quote from: Abuse
Multiplayer this could rival the likes of Galcon
Interesting thought... but I've never felt the urge to make an online multi-player game (and I don't think many PCs have multiple mice).  I know how few people play my games, and the chances of two players being online at the same time is pretty much zilch. Wink

Simon


Multiple mice would be a great - if only to prototype the concept!

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline Creativ

Senior Newbie





« Reply #9 - Posted 2010-12-29 15:30:39 »

Really cool Game and it's a lot of fun.
But it gets kinda boring after you played it for like 10 Minutes.

I didn't have any Performance-Issues, except once or twice in the beginning, but that was it.
Games published by our own members! Check 'em out!
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Offline dishmoth
« Reply #10 - Posted 2010-12-29 18:07:27 »

doesn't work for me, it just freezes after starting, i get the following in the java console

Could you try it again now?
(I was making assumptions about the format of a BufferedImage's Raster.)
Thanks,
Simon

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #11 - Posted 2010-12-29 18:11:33 »

doesn't work for me, it just freezes after starting, i get the following in the java console

Could you try it again now?
(I was making assumptions about the format of a BufferedImage's Raster.)
Thanks,
Simon


nice works now.
Offline ruben01

Senior Member


Medals: 4
Projects: 3



« Reply #12 - Posted 2010-12-29 19:27:24 »

really fun game, performance was great, just at the beginning (when I first use the smallest blast)  there is a long pause of a few seconds, but after that it works great.

Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #13 - Posted 2010-12-29 21:26:17 »

Played it once to 7500 and then when I saw that the game had sound again I tried it again and played it to 2000. Quite cute game but it can only hold my attention for about 10 min

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline CommanderKeith
« Reply #14 - Posted 2010-12-30 06:28:42 »

I like it, they're quite evil though. Ganging up on each other like that and making awful sounds.

Maybe you could make them like bacteria in the bloodstream, and the player controls the white blood cells which kill the bacteria. And the bacterial infections you fight get bigger and bigger after each one? you could have levels in the eye ball, finger, brain...

Offline zoto

Senior Member


Medals: 4



« Reply #15 - Posted 2010-12-30 07:45:39 »

I played for about 10 minutes also and came up with the following feedback.
It needs more power-ups or something else that's new to keep it interesting in the later levels.
 -maybe have the cursor repulsing the enemy floxels like it does before you drop yours on the board.
 -maybe the ability for the player to add walls or other objects onto the map to block/attract/repel the enemy even if they are temporary.
The right click ability made such a small difference I stopped trying to use it.
The left click ability was useful but I found myself just spamming it, maybe have it power up as you hold down the button and release a more powerful blast the longer it is charged to allow a bit more strategy.
Hope that helps, overall it was an interesting game.
Offline dishmoth
« Reply #16 - Posted 2010-12-30 16:17:29 »

The little Floxels doesn't quite seem to match the background, or maybe it is the other way around.
I'd make the background more interesting if I were you.

Just for fun I tried mocking-up a screenshot with a more exotic background.
I think I'll stick with the current background though.
Simon


[attachment deleted by admin]

Offline dishmoth
« Reply #17 - Posted 2011-01-01 23:28:43 »

New version:  The right mouse button now summons your team of Floxels.  This gives you quite a bit more control over the battle.  (I still need to do something to improve the game's longevity though.)

Simon

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #18 - Posted 2011-01-03 15:42:42 »

That's very nice. I can't even imagine how the AI for this works  Tongue

Offline dishmoth
« Reply #19 - Posted 2011-01-03 16:25:55 »

That's very nice. I can't even imagine how the AI for this works  Tongue
It's fluid physics rather than artificial intelligence.
Don't be fooled by their little faces, the particles aren't actually intelligent. Wink

Thanks for the feedback,
Simon

Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #20 - Posted 2011-01-03 17:19:00 »

So, can we expect Floxels 4K?  Roll Eyes

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline dishmoth
« Reply #21 - Posted 2011-01-03 19:07:10 »

So, can we expect Floxels 4K?  Roll Eyes
Not from me. Tongue
At least, not this year.
I'm more interested in tweaking the gameplay than the byte count.
Simon

Offline kevglass

JGO Kernel


Medals: 120
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #22 - Posted 2011-01-03 19:22:29 »

Totally totally awesome, love it. Maybe your floxels could always be the same colour and the computer added new ones for itself as and when the level changes?

Kev

Offline Gudradain
« Reply #23 - Posted 2011-01-03 22:40:43 »

Interesting game
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