Play here, missing just a couple things (like being able to win or lose):Shrunk From Riven's Site
It's 8k. I'm going to see if I can get it on the Java4K site just because it was made in the spirit of 4K, but I don't think there's any way in hell to get it down that small.
I've been working on a 4k video game adaptation of the board game Pandemic for Java 4k. So far I've got the world laid out and the connections between areas, as well as some other logic. One major difference you can see is that I'm using territories rather than cities to represent everything. This is mainly so that areas are easier to click on and so that I don't need to store city location data as well as continent data. The downside I've found is that if I'm emulating Pandemic directly some of the connections really don't make sense (you can't go from one bordering country to another sometimes, whereas you can go from non-bordering ones sometimes, etc.). I'm going to do a faithful port of the board game and see how many bytes I've got left and how the game plays. If I've got a boat load of bytes, I'll probably try making a live action version of the game as well, and you can choose the mode.
The real question will be to see how I can make this game work without the fun cooperative multiplayer aspects that really make Pandemic great. If I didn't have a 4k limit I'd make it online multiplayer, but as it stands I think I'll just try hotseat play. I really doubt I'll have the bytes to fit in AI players, especially considering the huge amount of text I'm going to need.
A screenshot of the map, obviously I need to sort out how I'm going to draw all the names and connections and whatnot.
Note this is NOT the video game Pandemic. It's this board game:http://boardgamegeek.com/boardgame/30549/pandemic
And here is a good video that shows what it's about:http://www.youtube.com/watch?v=eeJ0UAGz30s