I stand by my previous comments that it's too static to be practical for use in a game
They did post a video on youtube that shows off animation:
http://www.youtube.com/watch?v=cF8A4bsfKH8It may not be new and there may be other similar efforts (I haven't followed this kind of thing for a long time), but I hope things will eventually move in this direction and away from current (IMHO short-term) solutions of having separate video cards.
A separate polygon pumping GPU with it's own separate memory seems a bit like a dead end to me on the long run, so I hope things will move towards having a more unified architecture where you do your rendering completely in software. A bit like how the PS3 was originally envisioned.