Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (406)
games submitted by our members
Games in WIP (293)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  gage2d multiple layers problem (>2)  (Read 632 times)
0 Members and 1 Guest are viewing this topic.
Offline Repins

JGO Visitor



Java games rock!


« Posted 2003-10-22 16:32:40 »

Hey,

I'm working on a project using gage2d.  When I add more than 2 layers using a parallax, no error is thrown but the display stops updating.

simplified example:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
45  
46  
47  
48  
49  
50  
51  
52  
53  
54  
55  
56  
57  
58  
59  
60  
61  
62  
63  
64  
65  
66  
67  
68  
69  
70  
71  
72  
73  
74  
75  
76  
77  
78  
79  
80  
81  
82  
83  
84  
85  
86  
87  
88  
89  
90  
91  
92  
93  
94  
95  
96  
97  
98  
99  
100  
101  
102  
103  
104  
105  
106  
107  
import java.awt.Color;
import java.awt.Graphics;
import java.awt.GraphicsConfiguration;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Image;
import java.awt.MediaTracker;
import java.awt.Toolkit;

import javax.swing.JFrame;
import javax.swing.JPanel;

import com.dnsalias.java.gage.map.Map;
import com.dnsalias.java.gage.map.Parallax;
import com.dnsalias.java.gage.map.TileManager;

public class test {
     
      Image tiles[] = new Image[1];
     
      Map map1;
      Map map2;
      Map map3;
     
      Parallax parallax;
     
      JFrame frm;

      public test(){
           
            GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
            GraphicsDevice gd = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gd.getDefaultConfiguration();
           
            frm = new JFrame(gc);
                       
            JPanel content = new JPanel();
            content.setLayout(null);
                       
            mPanel mPanel = new mPanel();                        
            mPanel.setBounds(0,0,500,400);            
            content.add(mPanel);      
                       
            frm.setContentPane(content);
            frm.setSize(640,480);
            frm.setTitle("Layer Test");
            frm.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);            
            frm.setVisible(true);
      }
     
      public static void main(String[] args) {
            new test();
      }
                       
           
      private class mPanel extends JPanel {
           
            public mPanel(){
                  TileManager manager = new TileManager(64,64);
                 
                  map1 = new Map(manager, 20, 20, 500, 400);
                  map2 = new Map(manager, 20, 20, 500, 400);
                  map3 = new Map(manager, 20, 20, 500, 400);
                 
                 
                  try{
                        tiles[0] = Toolkit.getDefaultToolkit().getImage(test.class.getResource("images/tile1.png"));
                        MediaTracker m = new MediaTracker(frm);
                        m.addImage(tiles[0], 0);
                        m.waitForAll();
                  }catch(Exception e){
                        e.printStackTrace();
                  }
                 
                  int[] ids = new int[tiles.length];
                 
                  for(int i=0; i<tiles.length; i++) ids[i] = manager.addTile(tiles[i]);
                 
                  int mapdata[] = new int[400];
                  int mapdata2[] = new int[400];
                 
                  for (int i = 0; i < mapdata.length; i++){
                        mapdata[i] = 0;
                        mapdata2[i] = 1;
                  }
                 
                  map1.copyMap(mapdata);
                  map2.copyMap(mapdata);
                  map3.copyMap(mapdata2);
                 
            }
           
            public void paint(Graphics g){
                  g.setColor(Color.white);
                 
                  parallax = new Parallax();
                 
                  parallax.addMap(map1);
                  //parallax.addMap(map2);
                 parallax.addMap(map3);
                 
                  parallax.render(g);
                  g.dispose();
            }
      }
                 
}


The above code adds a blank layer on the bottom, and a layer filled with "tile1.png" on top.  

It works perfectly with 2 layers,  but if you remove the comment on the line that says parallax.addMap(map2), nothing is displayed.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
hobbles (7 views)
2013-05-22 00:54:55

cubemaster21 (74 views)
2013-05-17 21:29:12

alaslipknot (86 views)
2013-05-16 21:24:48

gouessej (115 views)
2013-05-16 00:53:38

gouessej (110 views)
2013-05-16 00:17:58

theagentd (121 views)
2013-05-15 15:01:13

theagentd (110 views)
2013-05-15 15:00:54

StreetDoggy (155 views)
2013-05-14 15:56:26

kutucuk (177 views)
2013-05-12 17:10:36

kutucuk (175 views)
2013-05-12 15:36:09
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.261 seconds with 20 queries.