The Fail: messages are just reminders to me. For instance, some things in slick are optimized using display lists - which don't work on this renderer (yet?).
Yeah, noted that the logging was rather insistent.

Have to check how much work it is to create an app with a nice scrolling map in the background that can be zoomed. Any idea when this will be far enough advanced that one could prototype something like that? Everything I do ends up being a strategy game requiring the scrolling of some huge background map. Or would that sort of thing still be best to do straight in libgdx? I think I really need to do a game-independent implementation of this sometime and OS it - I never find any good examples/tutorials of this kind of thing.
No pressure, of course - but you know, if I don't ask, I certainly won't have an answer...