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  Problems rotating model - ardor3d  (Read 1821 times)
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Offline CyanPrime
« Posted 2010-11-26 23:51:24 »

Alright, so I'm trying to rotate a model, and I got front and back down:
 Back:
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ReadOnlyMatrix3 tempM3 = new Matrix3(1,0,0,
                                     0,1,0,
                                     0,0,-1);
         colladaNode.setRotation(tempM3);


Front:

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2  
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ReadOnlyMatrix3 tempM3 = new Matrix3(1,0,0,
                                     0,1,0,
                                     0,0,1);
         colladaNode.setRotation(tempM3);


But when I tried to do the sides:

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2  
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ReadOnlyMatrix3 tempM3 = new Matrix3(1,0,0,
                                     0,1,0,
                                     0,0,-0.5);
         colladaNode.setRotation(tempM3);


or

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2  
3  
4  
ReadOnlyMatrix3 tempM3 = new Matrix3(1,0,0,
                                     0,1,0,
                                     0,0, 0.5);
         colladaNode.setRotation(tempM3);


it doesn't seem to work. my model still faces back or front.

Any idea why?
Offline lhkbob

JGO Knight


Medals: 32



« Reply #1 - Posted 2010-11-27 05:54:36 »

Google rotation matrices http://lmgtfy.com/?q=rotation+matrices, or look at the available methods in the ReadOnlyMatrix3f class (it probably has utility functions mentioning euler angles or something like that).

In brief, your first matrix is flips the z-axis, which resembles a rotation but isn't really.  Your second matrix is the identity, so it's not doing anything, and your other ones are not valid rotation matrices, they are scaling the z coordinate and flipping its sign.

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