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| import java.awt.Rectangle; import java.util.Vector;
import org.newdawn.slick.AppGameContainer; import org.newdawn.slick.BasicGame; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException;
public class Platformer extends BasicGame{
boolean keys[]; int ALL_KEYS = 0xFF; Player player; Vector<Vector<Thing> > things; int level = 0; public Platformer() { super("You've met with a terrible fate, haven't you?"); } public void init(GameContainer gc) throws SlickException { keys = new boolean[ALL_KEYS]; for(int i = 0; i < ALL_KEYS; i++){ keys[i] = false; } player = new Player(); things = new Vector<Vector<Thing> >(); Vector<Thing> temp = new Vector<Thing>(); temp.add(new Thing(0, 440, 640, 40, 1)); temp.add(new Thing(200, 300, 240, 50, 1)); temp.add(new Thing(500, 200, 240, 50, 1)); things.add(temp); } public void update(GameContainer gc, int delta) throws SlickException{ if(keys[Input.KEY_UP]){ player.velo = player.maxJump; keys[Input.KEY_UP] = false; } if(keys[Input.KEY_DOWN]){ keys[Input.KEY_DOWN] = false; } if(keys[Input.KEY_LEFT]){ player.delta -= player.speed; if(player.delta < -player.maxSpeed) player.delta = -player.maxSpeed; } else if(keys[Input.KEY_RIGHT]){ player.delta += player.speed; if(player.delta > player.maxSpeed) player.delta = player.maxSpeed; } else{ if(player.delta < -0.5){ player.delta += player.speed; }
else if(player.delta > 0.5){ player.delta -= player.speed; } else if(player.delta > -0.5 && player.delta < 0.5){ player.delta = 0; } } if(player.delta < 0) player.moveLeft(things.get(level)); else if(player.delta > 0) player.moveRight(things.get(level)); if(player.velo < 0) player.moveUp(things.get(level)); else player.moveDown(things.get(level)); things.get(level).get(1).moveRight(player, things.get(level)); } public void render(GameContainer gc, Graphics g) throws SlickException{ g.setColor(new Color(0,55,55)); g.fillRect(0, 0, 640, 480); g.setColor(new Color(255,0,0)); g.fillRect(player.x, player.y, player.width, player.height); for(int i = 0; i < things.get(level).size(); i++){ if(things.get(level).get(i).type == 1) g.setColor(new Color(0,100,100)); g.fillRect(things.get(level).get(i).x, things.get(level).get(i).y,things.get(level).get(i).width, things.get(level).get(i).height); } } public void keyPressed(int key, char c) { keys[key] = true; } public void keyReleased(int key, char c) { keys[key] = false; } public static void main(String[] args) throws SlickException{ AppGameContainer app = new AppGameContainer( new Platformer() ); app.setShowFPS(false); app.setAlwaysRender(true); app.setTargetFrameRate(60); app.setDisplayMode(640, 480, false); app.start(); }
class Player{ float x = 50; float y = 50; float delta = 0; float velo = 0; int height = 50; int width = 30; float speed = 0.2f; int maxSpeed = 6; int maxFallSpeed = 5; int maxJump = -8; public void moveLeft(Vector<Thing> things){ x += delta; if(x < 0) x = 0; for(int i = 0; i < things.size(); i++){ if(new Rectangle((int) x, (int) y, width, height).intersects(new Rectangle((int) things.get(i).x, (int) things.get(i).y, things.get(i).width, things.get(i).height))){ x += (things.get(i).x + things.get(i).width) - x; delta = 0; } } } public void moveRight(Vector<Thing> things){ x += delta; if(x + width > 640) x = (640 - width); for(int i = 0; i < things.size(); i++){ if(new Rectangle((int) x, (int) y, width, height).intersects(new Rectangle((int) things.get(i).x, (int) things.get(i).y, things.get(i).width, things.get(i).height))){ x -= (x + width) - things.get(i).x; delta = 0; } } } public void moveLeftWithThing(Vector<Thing> things, float thingSpeed){ x -= thingSpeed; if(x < 0) x = 0; for(int i = 0; i < things.size(); i++){ if(new Rectangle((int) x, (int) y, width, height).intersects(new Rectangle((int) things.get(i).x, (int) things.get(i).y, things.get(i).width, things.get(i).height))){ x += (things.get(i).x + things.get(i).width) - x; delta = 0; } } } public void moveRightWithThing(Vector<Thing> things, float thingSpeed){ x += thingSpeed; if(x + width > 640) x = (640 - width); for(int i = 0; i < things.size(); i++){ if(new Rectangle((int) x, (int) y, width, height).intersects(new Rectangle((int) things.get(i).x, (int) things.get(i).y, things.get(i).width, things.get(i).height))){ x -= (x + width) - things.get(i).x; delta = 0; } } } public void moveUp(Vector<Thing> things){ y += velo;
velo += speed; if(velo > maxFallSpeed) velo = maxFallSpeed; for(int i = 0; i < things.size(); i++){ if(new Rectangle((int) x, (int) y, width, height/2).intersects(new Rectangle((int) things.get(i).x, (int) things.get(i).y, things.get(i).width, things.get(i).height))){ y += (things.get(i).y + things.get(i).height) - y; velo = 0; } } } public void moveDown(Vector<Thing> things){ y += velo;
velo += speed; if(velo > maxFallSpeed) velo = maxFallSpeed; boolean b = false; for(int i = 0; i < things.size(); i++){ if(!b && new Rectangle((int) x, (int) y + (height/2), width, height).intersects(new Rectangle((int) things.get(i).x, (int) things.get(i).y, things.get(i).width, things.get(i).height))){ y -= (y + height) - things.get(i).y; velo = 0; } } } } class Thing{ float x = 50; float y = 50; int height = 50; int width = 30; int type = -1; float speed = 0.5f; public Thing(float x, float y, int width, int height, int type){ this.x = x; this.y = y; this.width = width; this.height = height; this.type = type; } public void moveUp(Player player){ y -= 0.5f; if(new Rectangle((int) x,(int) y, width, height).intersects(new Rectangle((int) player.x, (int) player.y, player.width, player.height))){ player.y -= (player.y + player.height) - y; player.velo = 0; } } public void moveRight(Player player, Vector<Thing> things){ x += speed; if(new Rectangle((int) x,(int) y - 1, width, height).intersects(new Rectangle((int) player.x, (int) player.y, player.width, player.height))){ player.moveRightWithThing(things, speed); } } } } |