kappa
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Reply #30 - Posted
2011-01-20 10:03:49 » |
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The game continues to impress, can't wait to play it.
Its easily one of the best looking 2d java game I've seen.
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princec
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Reply #31 - Posted
2011-01-20 11:14:46 » |
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Hm, I wouldn't do that if I were you (mention java) Cas 
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avm1979
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Reply #32 - Posted
2011-01-20 16:37:53 » |
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Can I make a suggestion? How about stating that the game is written in java in your blogs & youtube video, (and maybe add a 'java' tag or two...)
Hm, I wouldn't do that if I were you (mention java)
Yeah, much as it pains me to say it, I think java would be the opposite of a selling point with the majority of people. The game continues to impress, can't wait to play it.
Its easily one of the best looking 2d java game I've seen
Thank you! Working on getting an version alpha wrapped up, should be soon...ish. Gameplay wise it's very close to what I want in the alpha already, but there's also the ever-annoying business of installers/packaging (for the various platforms) and other such "trivialities".
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Games published by our own members! Check 'em out!
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princec
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Reply #33 - Posted
2011-01-20 17:15:40 » |
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A tweet about our game the other day: Revenge of the Titans ate all my RAM. Nice game. Stupid Java.
Revenge has 180mb of graphics in it and 60mb of samples excluding music.. not sure if people really realise what goes into a game these days. That's quarter of a gig on assets alone before any code or game data is taken into account! And yet Java got the blame for it. I never will understand people. Cas 
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avm1979
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Reply #34 - Posted
2011-01-20 18:06:36 » |
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A tweet about our game the other day: Revenge of the Titans ate all my RAM. Nice game. Stupid Java.
Revenge has 180mb of graphics in it and 60mb of samples excluding music.. not sure if people really realise what goes into a game these days. That's quarter of a gig on assets alone before any code or game data is taken into account! And yet Java got the blame for it. I never will understand people. Cas  Actually, that's a nice tweet all things considered - the person liked the game enough not to want to blame it for a problem they ran into, and Java got the honor of being the scapegoat instead  The 2d/retro feel of RoTT might contribute to people feeling like it shouldn't take up all that much resource-wise, too. The average player's expectation of a 2d game is probably that it should run just about anywhere, but meanwhile, it's just as easy to use up any and all cpu/gpu available...
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tberthel
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Reply #35 - Posted
2011-02-21 19:30:58 » |
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I don't see Java running? Is it using JET? Well nice game anyways.
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princec
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Reply #36 - Posted
2011-02-21 19:50:10 » |
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Moleboxed. Cas 
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avm1979
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Reply #37 - Posted
2011-02-22 00:33:57 » |
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If you'd like to know more about the world of Starfarer, we've got something for you. With illustrations by David. Teaser: 
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tberthel
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Reply #38 - Posted
2011-02-22 10:01:38 » |
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So if it is molebox then it's using OpenJDK or the main Oracle distribution? Does Oracle allow distribution of a modified JRE with molebox?
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princec
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Reply #39 - Posted
2011-02-22 11:39:15 » |
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You're not allowed to modify the JRE, no... Cas 
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Games published by our own members! Check 'em out!
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CommanderKeith
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Reply #40 - Posted
2011-02-22 15:56:38 » |
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Such a great story, how did you come up with that? I started reading and couldn't stop, and I haven't even read a book for 5yrs.
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avm1979
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Reply #41 - Posted
2011-02-22 16:33:02 » |
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So glad you liked it! You'll have to ask my crack European writing team, aka Ivaylo - he's the one that came up with that 
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Eli Delventhal
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Reply #42 - Posted
2011-02-22 18:25:13 » |
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Cool story, bro.  No, actually, I do like it. I have but one recommendation: change "the sector" to some actual name like "Sector 15" or Sector "ZZpluralAlpha" or whatever. I found it a bit confusing to read just because there was no name for this sector.
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tberthel
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Reply #43 - Posted
2011-02-22 19:30:26 » |
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I guess they don't want to say what Java setup they have. I guess the philosophy of hiding Java has taken hold. I don't adhere to that philosophy.
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princec
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Reply #44 - Posted
2011-02-22 19:44:55 » |
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Who's they? Cas 
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tberthel
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Reply #45 - Posted
2011-02-23 00:17:35 » |
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kappa and friends
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avm1979
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Reply #46 - Posted
2011-02-23 00:20:50 » |
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Cool story, bro.  No, actually, I do like it. I have but one recommendation: change "the sector" to some actual name like "Sector 15" or Sector "ZZpluralAlpha" or whatever. I found it a bit confusing to read just because there was no name for this sector. Thanks for your feedback - I think that's a good point.
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holden
Senior Newbie  Projects: 1
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Reply #47 - Posted
2011-02-23 02:19:55 » |
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Visually stunning! I just love the explosions.
I've seen the trailer about 5 times already, it inspires me to work harder on my projects!
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princec
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Reply #48 - Posted
2011-02-23 11:33:04 » |
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I do like the gouached style of the art here. Cas 
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avm1979
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Reply #49 - Posted
2011-02-23 19:09:09 » |
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I'll admit I had to look up what that means 
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avm1979
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Reply #50 - Posted
2011-03-03 20:28:08 » |
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New post up, about planets.
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OverKill
Junior Devvie  
Java games rock!
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Reply #51 - Posted
2011-03-04 08:21:12 » |
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It continues to impress. Love the part about 'This game has been great for such things.' That is spot on!
Though if I may nitpick, the picture with the sun, if the sun is a background object, would the part of the ship that we see not be shaded?
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avm1979
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Reply #52 - Posted
2011-03-04 17:21:31 » |
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 Well, you see, the light refracts as it hits the edges of the ship, and thus ends up fanning out. Ahem. Gameplay wise, it's a good indicator for when you're getting burned.
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avm1979
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Reply #53 - Posted
2011-03-09 03:01:34 » |
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New post is up about modding missions in the alpha, you can take a look here. I'm using the Janino compiler for the scripts, and it's working great. Tried using Groovy at first as it seemed to be more script-y and in theory user friendly, but ran into lots of issues, including comparatively poor editing tools. The Groovy editor for Eclipse doesn't compare to the Java one. So now I've got a fancy setup where Eclipse compiles the code for me while I work on it, but Janino does it when I run the game (even from Eclipse). Now, if only Janino supported generics and the new for loop...
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avm1979
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Reply #54 - Posted
2011-03-26 20:51:09 » |
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Hi guys! Just finished shooting a new gameplay video, you can check it out here. Featuring a full mission play-through, for the first look at a continuous slice of gameplay.
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appel
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Reply #55 - Posted
2011-03-26 21:29:22 » |
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Too impressive. 
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ra4king
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Reply #56 - Posted
2011-03-26 22:52:49 » |
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Mother of god, this game is absolutely gorgeous! 
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OverKill
Junior Devvie  
Java games rock!
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Reply #57 - Posted
2011-03-28 15:23:32 » |
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Continues to amaze!
I just saw that we can preorder the game. My only reservation against it would be if it is playable under Linux or not. I'd also rather stay away from Wine et al if possible.
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avm1979
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Reply #58 - Posted
2011-03-28 16:00:23 » |
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My only reservation against it would be if it is playable under Linux or not. I'd also rather stay away from Wine et al if possible.
If you can run other LWJGL games on Linux, it should work. I've tested it on a Ubuntu box (the only Linux box I have direct access to) and didn't have any issues, and I'll re-test again before release. You'll need a half-decent video card, though. Also playable on Mac, btw. I mean, it's LWJGL, so it'd be practically criminal not to make it cross-platform  Without a good reason, at least.
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avm1979
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Reply #59 - Posted
2011-04-30 02:09:42 » |
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Wanted to tell you guys that the alpha is officially out!
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