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| public float moveUp(Map m, float worldY){ if(!mapCheck(m, (float) x, (float) y, (float) 0, (float) -0.1)){ y -= speed; worldY -= speed; } else{ dashing = false; dashDelay = 30; } state = 0; walking = true; return worldY; } public float moveDown(Map m,float worldY){ if(!mapCheck(m, (float) x, (float) y, (float) 0, (float) 0.5)){ y += speed; worldY += speed; } else{ dashing = false; dashDelay = 30; } state = 2; walking = true; return worldY; } public float moveLeft(Map m,float worldX){ if(!mapCheck(m, (float) x, (float) y, (float) -0.1, (float) 0)){ x -= speed; worldX -= speed; } else{ dashing = false; dashDelay = 30; } state = 3; walking = true; return worldX; } public float moveRight(Map m,float worldX){ if(!mapCheck(m, (float) x, (float) y, (float) 0.5, (float) 0)){ x += speed; worldX += speed; } else{ dashing = false; dashDelay = 30; } state = 1; walking = true; return worldX; } |