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  How to not stretch the texture.  (Read 3716 times)
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Offline sproket

Junior Devvie

Medals: 1

« Posted 2010-10-30 12:15:10 »

Hi All,

In my game I have a setting for wall height when creating walls. When I make the walls higher the texture image I use gets stretched and blurry. I would rather if the image didn't stretch and instead repeated itself. Any ideas how to do that?
I've tried setting TextureAttributes as MODULATE, DECAL, BLEND, REPLACE, or COMBINE and it doesn't seem to make a difference.

I also tried:

Primitive wall = new Box(THICKNESS, height, RADIUS, flags, wallApp, texHeight);

I'm assuming that the Box constructor's last param (called numTexUnit) is the correct way.

But I still see the texture stretch... Sad

The int texHeight is 1 or 2 or 3.


Offline Nate

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Esoteric Software

« Reply #1 - Posted 2010-10-31 21:39:18 »


Offline Riven
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Hand over your head.

« Reply #2 - Posted 2010-10-31 21:43:27 »

He needs to adjust his texcoords too.

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Offline tom
« Reply #3 - Posted 2010-11-01 08:57:21 »

Don't think it is possible to change the texcoords directly on a Box. Could use, change the TextureAttributes transform or create a custom box.

The last param to box has to do with multitexturing, and has nothing to do with the "texHeight".

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