|
EgonOlsen
|
 |
«
Reply #1 - Posted
2010-10-26 20:00:18 » |
|
Around 100 fps in the particle test and slightly above 3000 fps in the second one (Core2 Quad @3.2Ghz, Radeon 5870, Vista Ultimate 32bit, Java 6). I find it a bit against the nature of a benchmark test to put it on a page with an animated flash banner...
|
|
|
|
kappa
|
 |
«
Reply #2 - Posted
2010-10-26 20:11:05 » |
|
hmm, getting the following error when running test2 java.lang.NullPointerException at sun.net.util.URLUtil.urlNoFragString(URLUtil.java:29) at sun.misc.URLClassPath.getLoader(URLClassPath.java:292) at sun.misc.URLClassPath.findResource(URLClassPath.java:145) at java.net.URLClassLoader$2.run(URLClassLoader.java:385) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findResource(URLClassLoader.java:382) at java.lang.ClassLoader.getResource(ClassLoader.java:1003) at java.lang.Class.getResource(Class.java:2074) at engine.shell.b.b.run(Unknown Source) at java.lang.Thread.run(Thread.java:662) did try it earlier on my work machine and it was working fine.
|
|
|
|
Games published by our own members! Check 'em out!
|
|
bobjob
|
 |
«
Reply #3 - Posted
2010-10-27 04:29:15 » |
|
Around 100 fps in the particle test and slightly above 3000 fps in the second one (Core2 Quad @3.2Ghz, Radeon 5870, Vista Ultimate 32bit, Java 6). I find it a bit against the nature of a benchmark test to put it on a page with an animated flash banner...
Ill get rid of the animated banner. did try it earlier on my work machine and it was working fine.
What OS java version are you running?
|
|
|
|
kappa
|
 |
«
Reply #4 - Posted
2010-10-27 13:03:48 » |
|
What OS java version are you running?
Oracle Java 6u22, Linux 64bit
|
|
|
|
kamre
Junior Newbie
|
 |
«
Reply #5 - Posted
2010-10-27 13:32:49 » |
|
ThinkPad X200s (intel mobile video) with Win7 inside Opera 10.63: 1. 32-34 fps 2. 26-27 fps
|
|
|
|
zammbi
|
 |
«
Reply #6 - Posted
2010-10-27 14:06:37 » |
|
1) 62 2) 51
Java 6u22. Windows 7, Chrome 7, Intel graphics 4500HD, Duel core 2.26, 4gigs ram.
|
|
|
|
EgonOlsen
|
 |
«
Reply #7 - Posted
2010-10-27 19:15:29 » |
|
BTW: Whatever you do in the particle test, ATI doesn't seem to like it. On my lowly Nvidia Quadro NVS 290 at work, the test runs at around 250 fps... 
|
|
|
|
BoBear2681
|
 |
«
Reply #8 - Posted
2010-10-27 22:30:36 » |
|
Core 2 Duo @ 3GHz, GeForce 8800GT, Java 6u22, Vista 64:
1. 410 fps 2. 2500 fps
|
|
|
|
bobjob
|
 |
«
Reply #9 - Posted
2010-10-28 00:25:02 » |
|
Oracle Java 6u22, Linux 64bit
I made a few changes recently so it may be due to that, Ill need to test on a friends laptop. edit: think I fixed it, was getting the same exception on Mac.
|
|
|
|
Games published by our own members! Check 'em out!
|
|
Jono
|
 |
«
Reply #10 - Posted
2010-10-28 07:58:22 » |
|
It's working for me on Linux now (was getting the exception earlier).
1) ~120 2) ~450
Java 1.6u22, Radeon 4350 using the Catalyst 8.723 (proprietary) driver
|
|
|
|
kamre
Junior Newbie
|
 |
«
Reply #11 - Posted
2010-10-28 12:10:42 » |
|
Results on my desktop for the updated benchmark:
1. ~1200 fps 2. ~3000 fps
Core2 Duo @3Ghz, NVIDIA 9800gtx+, WinXP 32bit, Java 6.22
|
|
|
|
Hansdampf
|
 |
«
Reply #12 - Posted
2010-10-28 13:31:00 » |
|
1) 370 2) 800 Q6600@2.4 win7 GForce8600gt  suggestion: sysout.println the results (including the driver details)
|
|
|
|
EgonOlsen
|
 |
«
Reply #13 - Posted
2010-10-28 18:44:57 » |
|
Particle test went up to 650 fps with the new version on my machine (see above).
|
|
|
|
kappa
|
 |
«
Reply #14 - Posted
2010-10-28 18:50:47 » |
|
I made a few changes recently so it may be due to that, Ill need to test on a friends laptop.
edit: think I fixed it, was getting the same exception on Mac.
yup works now. test1: 1000fps test2: 2000fps
|
|
|
|
Abuse
|
 |
«
Reply #15 - Posted
2010-10-28 19:07:59 » |
|
1. ~550 2. ~2000
Phenom II X6 1055, Radeon HD 5870 1GB @ stock clocks, ATI driver version 10.1a Windows 7 x64, Firefox 3.6.11 (32bit), Java 1.6.0_22
|
|
|
|
Nate
|
 |
«
Reply #16 - Posted
2010-10-28 19:38:40 » |
|
How about some way to submit scores to a database so we don't have to post in this thread?
|
|
|
|
bobjob
|
 |
«
Reply #17 - Posted
2010-11-10 00:19:42 » |
|
Started putting my water shader code into the benchmark. Going to add a pirate ship and sea monster reflection/refractions, aswell as a day to night animation. maybe change the specular colors to suit. How about some way to submit scores to a database so we don't have to post in this thread?
Going to add the benchmark to Facebook, so people will be able to "Share" the GPU score at the end of the ("run all") test.
|
|
|
|
bobjob
|
 |
«
Reply #18 - Posted
2010-11-11 15:52:26 » |
|
pirate ship screenshot:  Also: If someone else has been programming in LWJGL and would like to submit a benchmark test for me to Port over to the applet that would be awesome.Main thing is to make sure that your code does all the relavent GL error checks to allow for an error free applet.
|
|
|
|
kappa
|
 |
«
Reply #19 - Posted
2010-11-11 18:52:07 » |
|
nice, works well here, ship demo runs at about 760fps.
Really nice look water, especially the sun effect.
Something odd about the ship though, looks a bit flat, maybe no normals used on it or something?
|
|
|
|
bobjob
|
 |
«
Reply #20 - Posted
2010-11-11 19:59:12 » |
|
nice, works well here, ship demo runs at about 760fps.
Really nice look water, especially the sun effect.
Something odd about the ship though, looks a bit flat, maybe no normals used on it or something?
Well spotted, I forgot to add lighting to the object. Fixed it. Also changed the water so it doesnt look like a toy ship in a bathtub. Still planning to add a sea monster (to show off refraction), and a day to night cross over for lighting effects.
|
|
|
|
kappa
|
 |
«
Reply #21 - Posted
2010-11-11 20:10:57 » |
|
Well spotted, I forgot to add lighting to the object. Fixed it.
ah brilliant, looks much nicer now. Now all it needs is two ships instead of one, both travelling from opposite sides of the screen with little cannons that fire. Oh and don't forget some sound. 
|
|
|
|
bobjob
|
 |
«
Reply #22 - Posted
2010-11-11 20:56:05 » |
|
Added the music 
|
|
|
|
bobjob
|
 |
«
Reply #23 - Posted
2010-11-12 01:57:31 » |
|
added it to facebook: Still havnt found an effective way to publish scores. hopefully it isnt that hard. Im thinking I might try use the share function in facebook. and pass the score to the URL via a query string. If anyone has had experience using facebook, I'd love to know the best way of handling score publishing.
|
|
|
|
CommanderKeith
|
 |
«
Reply #24 - Posted
2010-11-16 22:44:56 » |
|
Love the pirate ship in the water, looks fantastic. 200 FPS.
But when I closed the tab with your applet in GoogleChrome it locked the browser and I had to kill the task manually. Windows Vista.
|
|
|
|
bobjob
|
 |
«
Reply #25 - Posted
2010-11-16 22:49:23 » |
|
Love the pirate ship in the water, looks fantastic. 200 FPS.
But when I closed the tab with your applet in GoogleChrome it locked the browser and I had to kill the task manually. Windows Vista.
thanx, I tried to do the same on Windows 7, Google Chrome version 5.0.375.70 and it didnt crash. Ill install chrome on a friends version of vista and debug it.
|
|
|
|
CommanderKeith
|
 |
«
Reply #26 - Posted
2010-11-16 22:55:54 » |
|
I just re-tried it and the same thing happened. Also happens in firefox.
This is my java version according to the Java Console: 1.6.0_22
Btw there was no error thrown in the console.
|
|
|
|
kappa
|
 |
«
Reply #27 - Posted
2010-11-16 23:44:56 » |
|
Added the music  JavaSound doesn't work too well here under linux (especially if your mixing with OpenAL). Also likely JavaSound is hogging more resources (thus effecting the benchmark). Better to just do everything through OpenAL (try Slick-Util if you need support for some alternative sound formats).
|
|
|
|
bobjob
|
 |
«
Reply #28 - Posted
2010-11-17 00:12:46 » |
|
Btw there was no error thrown in the console.
Ill go over all the Threads again to make sure that I havnt broken anything when cleaning up resources. JavaSound doesn't work too well here under linux (especially if your mixing with OpenAL). Also likely JavaSound is hogging more resources (thus effecting the benchmark). Better to just do everything through OpenAL (try Slick-Util if you need support for some alternative sound formats).
Good to know, Ill look into the Slick music player. Currently Im just using the Jogg player.
|
|
|
|
fireside
Senior Newbie 
|
 |
«
Reply #29 - Posted
2010-11-17 03:02:15 » |
|
How did you do the unsigned applet with hardware acceleration?
|
|
|
|
|