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Offline Thsotus

Senior Newbie

« Posted 2010-10-18 07:49:30 »

I've taken quite a bit of my time to look through the Java GUI tutorials, but I cannot find exactly what I want.  And what do I want?  Code for a window that has a frame that has save and a journal button that will initialize another window that will hold a uneditable text area that will hold text that comes from "journal.txt."  Also, I want a text box for entering text---the application I want to make is specified is a text-based adventure game.

It's been taking awhile for me to get ahold of something, but I cannot find anything.  How do I create a frame that can hold two buttons that will be about quarter of an inch off of the right margin, a text area and text box that will hold text and I/O, and other things?  Many tutorials don't cover this area.

Plus, this is only an experimental game that I want to create.  This game is for learning experiences so that I can begin on my simulation game.  I figured that a text-based adventure game of a good size would be good to start me off in.  It covers I/O, file manipulation, GUI, scanners, and writing skills/creativity.  I want the end product to be a good, nice-sized game that will take about two hours or three hours to go through the entire thing.  Plus, I have designed the storyline so that it will have three possible endings, and multiple secrets to create re-playability.  I've already created the basic command line I/O--now, I want to convert it to a text-based GUI.

Can someone help me out here? 

Hey!  Visit the blog (and current home website) for my studios,
Thsotus Games,

My current and most recent project is called "Twin Days."
Offline adon_y_coya

Senior Newbie

« Reply #1 - Posted 2010-10-18 10:11:03 »
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