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  MacOSX plugin2 workaround - LWJGL  (Read 1442 times)
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Offline bobjob

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David A M


« Posted 2010-10-07 14:45:39 »

For those who use LWJGL and dont have access to a Mac in order to debug
Currently LWJGL isnt supported with applet plugin2. So if someone is using Chrome on Mac OSX it wont allow OpenGL.

I have made a workaround that will detect plugin2 and run LWJGL in a frame of equal size of the applet.
Usage is explained on the Thread:
http://lwjgl.org/forum/topics/reading-objects-from-disk/3341/msg/19170/view.html#msg19170

edit:
You can also download a copy here: http://have2chat.net/lwjgl/ResizableContainer.java

I tried making a version that copies the opengl buffer to a bufferedImage and renders to the screen, yet the frame rate was not worth it, and it also caused some input bugs that would need to be adressed.
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