For those who use LWJGL and dont have access to a Mac in order to debug
Currently LWJGL isnt supported with applet plugin2. So if someone is using Chrome on Mac OSX it wont allow OpenGL.
I have made a workaround that will detect plugin2 and run LWJGL in a frame of equal size of the applet.
Usage is explained on the Thread:
http://lwjgl.org/forum/topics/reading-objects-from-disk/3341/msg/19170/view.html#msg19170edit:
You can also download a copy here:
http://have2chat.net/lwjgl/ResizableContainer.javaI tried making a version that copies the opengl buffer to a bufferedImage and renders to the screen, yet the frame rate was not worth it, and it also caused some input bugs that would need to be adressed.