Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (530)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Reactive/generative music applet unleashed!  (Read 3134 times)
0 Members and 1 Guest are viewing this topic.
Offline krasse
« Posted 2010-10-01 16:01:30 »

I have created a "reactive/generative"-music creation tool:

http://www.springworldgames.com/mul/

The cryptic, unexplained XML-mess to the left in the applet is actually a state machine specification with variables that can be changed dynamically in the right panel.

The actions within the <action_sequence> are executed step-wise each measure while all other actions are executed until all are done.

/Per

Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #1 - Posted 2010-10-01 21:17:11 »

That's pretty cool - if you had a graphical tool on top rather than just XML that would be even nicer  Grin

Offline krasse
« Reply #2 - Posted 2010-10-01 22:31:14 »

I agree Smiley
I will probably create a better interface for editing things.

A simple tree view for actions would be nice and then GUI-stuff for all "set property"-stuff, nicely categorized and documented.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Karmington

Senior Member


Medals: 1
Projects: 1


Co-op Freak


« Reply #3 - Posted 2010-10-02 01:05:15 »

That is very smooth.. I remember hacking sound on Apple ][ back in the day, people would often put classical music to beep sounds and so forth. This is so far advanced from that day, but such a natural progression. Could you get the processor to headbang?

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11


Game Engineer


« Reply #4 - Posted 2010-10-02 01:05:50 »

Would not run on Mac OS X 10.6 Safari 4.0.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]   load: class com.springworldgames.mul.MuLApplet not found.
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]   java.lang.ClassNotFoundException: com.springworldgames.mul.MuLApplet
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.applet.AppletClassLoader.findClass(AppletClassLoader.java:181)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at java.lang.ClassLoader.loadClass(ClassLoader.java:307)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.applet.AppletClassLoader.loadClass(AppletClassLoader.java:144)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at java.lang.ClassLoader.loadClass(ClassLoader.java:248)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.applet.AppletClassLoader.loadCode(AppletClassLoader.java:662)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.applet.AppletPanel.createApplet(AppletPanel.java:785)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.plugin.AppletViewer.createApplet(AppletViewer.java:2354)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.applet.AppletPanel.runLoader(AppletPanel.java:714)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at sun.applet.AppletPanel.run(AppletPanel.java:368)
10/1/10 4:04:53 PM   [0x0-0x497196d].com.apple.Safari[80583]      at java.lang.Thread.run(Thread.java:637)

See my work:
OTC Software
Offline krasse
« Reply #5 - Posted 2010-10-02 09:13:11 »

Eli Delventhal: I had another Mac user that had the same problem but I thought it was the the JRE version then.

I will try to search for a solution. Any good advice?

The class obviously exists since it works on windows machines.

Offline krasse
« Reply #6 - Posted 2010-10-02 09:51:55 »

I have changed some things now in the JNLP-file and also added links to an application JNLP-file and an executable Jar.

This will perhaps solve the problem?

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

ctomni231 (34 views)
2014-07-18 06:55:21

Zero Volt (30 views)
2014-07-17 23:47:54

danieldean (25 views)
2014-07-17 23:41:23

MustardPeter (27 views)
2014-07-16 23:30:00

Cero (42 views)
2014-07-16 00:42:17

Riven (44 views)
2014-07-14 18:02:53

OpenGLShaders (32 views)
2014-07-14 16:23:47

Riven (34 views)
2014-07-14 11:51:35

quew8 (30 views)
2014-07-13 13:57:52

SHC (66 views)
2014-07-12 17:50:04
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!