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  Palette Help  (Read 397 times)
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Offline marinepower

Junior Member


Projects: 2



« Posted 2010-09-22 04:34:58 »

Hello all, I've been working on this problem off and on for the past few months and haven't been able to figure it out.  Basically, I am trying to create a bufferedimage out of a byte[][] array and a IndexColorModel palette, and have no clue how to go about doing it.  Currently, this is the code I have, but it doesn't work whatsoever.

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IndexColorModel palette = new IndexColorModel(numBits, size+1, reds, grns, blus, indexOfTransPixel);

byte[][] data = ...;
               DataBufferByte imageData = new DataBufferByte(data, data.length);
               SampleModel model = new PixelInterleavedSampleModel(DataBuffer.TYPE_BYTE,
                  imageData.getBankData().length,
                  imageData.getBankData()[0].length,
                  1, imageData.getBankData().length, new int[] {255});
           
               WritableRaster raster = Raster.createWritableRaster(
                  model,
                  imageData,
                  new Point(0,0));

BufferedImage renderedBi = new BufferedImage(palette,raster,true, new Hashtable());


Any help would be greatly appreciated!  (The reason I'm trying to do this is to save space, there are multiple factions each with a lot of animated sprites that have different palettes)
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