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  Epic (fail) porting - JWesnoth  (Read 2126 times)
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Offline redcloud

Junior Newbie





« Posted 2010-09-11 20:47:16 »

Hello. Is anyone interested in porting of the great game "The Battle for Wesnoth" http://www.wesnoth.org to Java language using Slick2D game framework? There is too much work for a single developer.
Offline Matzon
« League of Dukes »

JGO Knight


Medals: 13
Projects: 2


I'm gonna wring your pants!


« Reply #1 - Posted 2010-09-12 09:23:01 »

never heard of the game ... looks nice actually.
As for porting, it looks like a tough job for even several people!
looks doable tho and source looks relatively clean. Using SDL it seems.

Offline redcloud

Junior Newbie





« Reply #2 - Posted 2010-09-12 10:16:00 »

It's a little bit wide! But my idea is to rewrite the GUI toolkit (maybe 70% of code) using Slick2D (very easy to use OpenGL game oriented framework) and maybe directly use some other code related to IA and scripting through JNI. ATM I'm setting up a svn project on sourceforge.
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Offline zammbi

JGO Coder


Medals: 4



« Reply #3 - Posted 2010-09-12 11:29:45 »

Question: why are you porting it? The current one works on the main OS's.

Current project - Rename and Sort
Offline redcloud

Junior Newbie





« Reply #4 - Posted 2010-09-12 11:37:59 »

Basically to offer OpenGL support. Running the game on some "small" devices like N900 is not so exciting because of the not so powerful CPU. I think that the introduction of OpenGL support will be appreciated.
Offline redcloud

Junior Newbie





« Reply #5 - Posted 2010-09-12 17:05:05 »

This is the repository https://sourceforge.net/p/jwesnoth/home/

Created the first window with original art and music. Switch to fullscreen through F key. Next feature is to make the window resizable.
Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #6 - Posted 2010-09-15 18:51:44 »

This is the repository https://sourceforge.net/p/jwesnoth/home/

Created the first window with original art and music. Switch to fullscreen through F key. Next feature is to make the window resizable.
Why not just port the existing game to OpenGL then?

See my work:
OTC Software
Offline redcloud

Junior Newbie





« Reply #7 - Posted 2010-09-15 18:55:14 »

Port Once Run Everywhere

lol

Just because I'm more skilled in Java and it could be interesting to setup a team based on TDD. There's no significant reason, just a "code gym"...
Offline zammbi

JGO Coder


Medals: 4



« Reply #8 - Posted 2010-09-16 04:21:24 »

Fair enough. I guess you could then make an applet version too...
Are you going to improve the game? or just be a straight port?

Current project - Rename and Sort
Offline redcloud

Junior Newbie





« Reply #9 - Posted 2010-09-16 08:46:06 »

If some amazing idea pops up why not!
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