Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (623)
Games in Android Showcase (176)
games submitted by our members
Games in WIP (676)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Redrawing and Double Buffer confusion  (Read 2124 times)
0 Members and 1 Guest are viewing this topic.
Offline Puffin

Junior Newbie

« Posted 2010-09-09 14:32:47 »

First post O_O

This has probably been asked a million times before, but I did a little search and couldn't find a solution to my problem.

Anyway, I've made a window with a rectangle that redraws itself vertically until the user clicks somewhere else in the window and it starts again from that position. Problem is I only want one rectangle to show at a time, ie I want to erase the previous ones.

I thought I'd try double buffering, but I can't get my head round it. Would I need to use BufferedStrategy or BufferedImage? How do I draw offscreen?

Confusing thing is, I made a program about half a year ago that does exactly what I want this to do, only I've used paintComponent and Ellipse2D instead of paint and drawRect. Does it matter which one I use?

Sorry if I'm not making any sense, I'm not very good at forum-posting :p

Thanks in advance for any help!
Offline zoto

Senior Devvie

Medals: 4

« Reply #1 - Posted 2010-09-09 15:58:01 »

Do you call super.paint(g) in your overwritten paint method? This would cause the update method to get called to blank out the screen.
You could instead manually do this by either using Graphics2D.fillRect to fill in the whole screen or just the area you want cleared(dirty rectangles).

To draw off screen create a BufferedImage and use the createGraphics() function to get the images Graphics2D object then draw like normal to the image, when your ready to display it you draw the image using the components graphics object supplied by the paint function.
Offline Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

« Reply #2 - Posted 2010-09-15 17:18:42 »

I'm thinking zoto is right, although he means super.paintComponent(g) rather than paint (because that's what it appears you've used).

I've used the fillRect approach he mentions as well, and if you're only drawing one or two things and you are rendering to a large area (if the size of your Canvas is large) then it is definitely a better option not to call super.paintComponent, as it's really rather slow except in smaller windows.

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Puffin

Junior Newbie

« Reply #3 - Posted 2010-09-18 13:48:43 »

Thanks a lot guys! I'd used super.paintComponent instead of super.paint, which was causing the problem! Is there any point of ever using super.paintComponent(g) then?
Online Riven
« League of Dukes »

« JGO Overlord »

Medals: 1054
Projects: 4
Exp: 16 years

Hand over your head.

« Reply #4 - Posted 2010-09-18 14:40:50 »

Thanks a lot guys! I'd used super.paintComponent instead of super.paint, which was causing the problem! Is there any point of ever using super.paintComponent(g) then?

It paints the background-color, if the component is opaque.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline ryanm

Senior Devvie

Projects: 1
Exp: 15 years

Used to be bleb

« Reply #5 - Posted 2010-09-18 17:07:06 »

It also draws the border, if you have one set
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

BurntPizza (33 views)
2015-10-08 03:11:46

BurntPizza (18 views)
2015-10-08 00:30:40

BurntPizza (20 views)
2015-10-07 17:15:53

BurntPizza (32 views)
2015-10-07 02:11:23

KaiHH (38 views)
2015-10-06 20:22:20

KaiHH (16 views)
2015-10-06 19:41:59

BurntPizza (32 views)
2015-10-06 19:04:48

basil_ (47 views)
2015-09-30 17:04:40

shadowstryker (27 views)
2015-09-29 15:55:06

TheSpaceHedgehog (32 views)
2015-09-29 01:58:48
Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!