Java-Gaming.org    
Featured games (91)
games approved by the League of Dukes
Games in Showcase (578)
games submitted by our members
Games in WIP (498)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  old racing game programming  (Read 3088 times)
0 Members and 1 Guest are viewing this topic.
Offline vincenzo.maltese

Senior Newbie


Medals: 1



« Posted 2010-09-04 15:36:08 »

Hi guy,

first...sorry for my English Sad

someone may explain the techniques in this games

http://www.youtube.com/watch?v=y-8cTsJ-8Vg&feature=related

in particular....

1) how to make the way's scrolling? mode7 techniques, it's correct?
2) i need the raycasting, yes or no?

help me! please Smiley
Offline Karmington

Senior Member


Medals: 1
Projects: 1


Co-op Freak


« Reply #1 - Posted 2010-09-04 16:31:50 »

I believe it is quite a simple stack of horizontal lines, roughly like this:

straight
................,        ,......................
...............,          ,.....................
..............,            ,....................
.............,              ,...................
............,                ,..................

turn
....................,           ,...............
.................,            ,.................
..............,             ,...................
............,               ,...................
............,                  ,................

Manipulate the horizontal graphics positions according to some formula that you will have to work out yourself,
draw sprites on top of that.

Offline vincenzo.maltese

Senior Newbie


Medals: 1



« Reply #2 - Posted 2010-09-05 02:24:27 »

good solution,  can you ensure other games use this solution?

thanks you
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline vincenzo.maltese

Senior Newbie


Medals: 1



« Reply #3 - Posted 2010-09-06 16:32:23 »

Hi,

unfortunately this solution not work  Sad impossible draw curves not angular

some idea?

help me, please  Huh
Offline Karmington

Senior Member


Medals: 1
Projects: 1


Co-op Freak


« Reply #4 - Posted 2010-09-06 18:35:23 »

perhaps show some of your tests, screenshots or code and we could help you more

Offline vincenzo.maltese

Senior Newbie


Medals: 1



« Reply #5 - Posted 2010-09-07 16:03:14 »

the results:

----------------------------------------------horizon
-------             carriageway_left
---------
----------
-----------        point_of_curve
----------
---------
--------

the code:

Graphics2D g2 =...// graphics contex

int width = screen.width;
int horizon = width / 4;
int point_of_curve = width / 2;
int carriageway_left = (width / 8 )*3;
                  
for(int x = 0; x < horizon; x++)
   g2.drawLine(0, carriageway_left+x, horizon+x, carriageway_left+x);
     
for(int y = 0; y < horizon; y++)
   g2.drawLine(0, (carriageway_left+horizon)+y, point_of_curve-y, (carriageway_left+horizon)+y);

 Undecided
some idea?

Offline oNyx

JGO Coder


Medals: 1


pixels! :x


« Reply #6 - Posted 2010-09-07 23:44:28 »

http://www.gorenfeld.net/lou/pseudo/

That should answer every question.

弾幕 ☆ @mahonnaiseblog
Offline vincenzo.maltese

Senior Newbie


Medals: 1



« Reply #7 - Posted 2010-09-08 10:49:49 »

  Cheesy waoooooooo, thanks thanks thanks
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (27 views)
2014-04-15 18:08:23

BurntPizza (22 views)
2014-04-15 03:46:01

UprightPath (38 views)
2014-04-14 17:39:50

UprightPath (20 views)
2014-04-14 17:35:47

Porlus (36 views)
2014-04-14 15:48:38

tom_mai78101 (61 views)
2014-04-10 04:04:31

BurntPizza (119 views)
2014-04-08 23:06:04

tom_mai78101 (219 views)
2014-04-05 13:34:39

trollwarrior1 (186 views)
2014-04-04 12:06:45

CJLetsGame (193 views)
2014-04-01 02:16:10
List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:05:20
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!