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  SFXR Java Port  (Read 2511 times)
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Offline krasse
« Posted 2010-08-08 17:56:25 »

Here is a port of the core SFXR sound effects generator with added reverb (optional). It might be good to have as a generator inside a game since it can save some space. You can also wrap a GUI around it if you like.

http://www.springworldgames.com/sfxrjava

Use the class like this:
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SFXRData data = new SFXRData(seed); // Or SFXRDataWithReverb(seed)

// Set parameters here.

// Then call resetSample() to set all internal variables
data.resetSample(false);


You can also generate random coin/pick up/explosions/lasers like this:

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SFXRData data = new SFXRData(seed); // Or SFXRDataWithReverb(seed)

data.random(1); // Use 0-6 here for different types. See source code for details.
// Then call resetSample() to set all internal variables
data.resetSample(false);



For more instructions, see the original SFXR page:

http://www.drpetter.se/project_sfxr.html

For the reverb stuff there are a couple of parameters:
* wet1 and wet2 controls how much reverb to use
* dry is how much of the pure sfxr signal that should get through
* room_size is quite obvious perhaps
* postAmp is how much the resulting signal is amplified

Offline kappa
« League of Dukes »

JGO Kernel


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« Reply #1 - Posted 2010-08-08 17:58:11 »

oh very cool, sfxr is very useful piece of code.

thx
Offline krasse
« Reply #2 - Posted 2010-08-08 18:03:59 »

I also plan to add some parameterized artificial reverb to this class to thicken the sound a bit.

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Offline oNyx

JGO Coder


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« Reply #3 - Posted 2010-08-08 21:49:53 »

Ace. Smiley

弾幕 ☆ @mahonnaiseblog
Offline krasse
« Reply #4 - Posted 2010-08-08 22:29:15 »

Decided to do the reverb part as well Smiley

Here is the link to the whole package including the filters that implement Freeverb (I hope Tongue ):

http://www.springworldgames.com/sfxrjava

I can recommend to turn down the wet parameters and increase the dry parameter for good results.

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